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About Venocide

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  • Birthday 07/25/1995

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  • League of Legends
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  1. March 2019 News This month was a extremely proactive month for the community. We've developed a stream team, recruitment team, made revisions to our servers and even released new ones! Members of the Month Division Member of the Month MooMooDeath (Division I) Proxii (Division II) *Divisions must have minimum of 5 members for this award* Member of the Month Fiddle Officer of the Month xVepez New Members As with every month, we have had a steady increase in our Initiate applications. With this being said, five of these Initiates have fulfilled their requirements to join Ventrix United as a full member. Let us welcome the Contingent of April 2019 Mowgliman246 - II Knoah77 - VI MooMooDeath - I Fiddle - CI Mr. Oreo - III SkunkyBudz - I Deo Daemon - I Sinister - I Muppet Lover - I Fuzz - II Annaconda - I Rattaga - II Wynston - II Anklet22 - II Ayvil - CI Sqz0 - X Promotions This month was a extremely proactive month for the community. We've developed a stream team, recruitment team and revised our servers. I would however like to formally welcome a handful of people into their new positions. These people have dedicated large amounts of their personal time towards this community. xVepez - Appointed as Head of Recruitment You have shown great initiative to help grow this community. Since you rejoined you have driven to be an aide in every department of this community, regardless of whether you have been assigned to it or not. Thank you for your devotion and let's keep driving! Mowgliman246 - Appointed as Officer of the Recruitment Team Fiddle - Appointed as Officer of the Recruitment Team Servers When we first restarted this community, we put a high focus on Rust and building a population on it. With how things have been with that game recently, along with recent staff changes we feel that it is in the communities best interests to switch focus to other games. Keeping this in mind, we have decided to shut down the Vanilla Monthly and 2X Biweekly servers. Hopefully with this happening we can solidify our focus onto the Prime 5X server. Due to us freeing up resources from the Rust servers, we have been able to begin new projects! This includes new servers for ARMA III and Modern Warfare 2: IW4X. The ARMA III project is being developed by Mr. Oreo, who has been a wonderful help. With ARMA being in a steady development phase, we have taken the time to setup a handful of servers for MW2: IW4X. This is a community project similar to alterIW back in the day for Modern Warfare 2. This project 'remakes' the game by adding a server list, custom weapons and maps from other Call of Duty games, anti-cheat and the ability for server owners to customize their servers however they see fit with new server 'cvars'. If you are interested in this game, please head over to the IW4X Tumblr page found here: https://iw4x.tumblr.com/. =VxU= BEST MAPS | Domination 24/7 Current Map: mp_invasion =VxU= Terminal | TDM 24/7 Current Map: mp_terminal
  2. You right.... @Fiddle
  3. *Update notes provided by Rustafied* Update Summary Video New Bow model and skins The Hunting Bow has received a face lift this month. For the first time since its inception on experimental, the bow has undergone some significant shifts to its looks. This appears to be a purely aesthetic change at the moment, so no shifts to damage, timing, or anything else with regards to the Hunting Bow. That said, it has been made skinnable with this shift. When will we see the first bow skins come in game? We’ll see… Edit: The first bow skins are live on the item store! Arrow changes Accompanying the new looks for the bow, Helk has made some shifts to arrows. Here’s the low down: HV arrows now cost metal fragments and have less drag Bone arrows move slightly faster and have a slightly larger radius Bone arrows crafting session produces 3 arrows instead of 2 Map updates Garry has tweaked a bunch of things with the in game map this month. Along with being snappier and overall more optimized from a performance standpoint, the map can be zoomed out much farther and now includes the Oil Rig monuments. Additionally, the look has been tweaked due to a new shader being utilized. Faster right click looting Looting from boxes with right click has gotten a bit quicker this month. Helk has reduced the time it takes for the item to enter your inventory by a factor of around 3. This makes it much easier to grab loot on the go quicker and with less dragging. Note: the time has only shifted for items going in to your inventory, it still takes the same amount of time to get items from your inventory to another box via right click. Sewer and cave lighting Petur has done a bunch of work improving the lighting for caves and sewers this month. Overall he’s made things not only easier on the eye, but easier to navigate. Here are some shots of the improved lighting: Bandit camp lighting and tweaks Caves and sewers were not the only lighting tweaked this month, Petur also tweaked visuals around Bandit Camp. In addition to this, there have been some tweaks to the safe zone and an additional guard added to prevent abuse. Here are some shots: Fixes to Oil Rig puzzles After some issues last month, the puzzles on both the Large and Small Oil Rig should be working as expected after the update. Skinnable double doors We also saw some work towards making skinnable Double Doors a reality. Although not confirmed yet, it does look like we might soon be seeing skins for this highly requested item. Chippy Arcade Cabinet art Tom has added some new art for a Chippy Arcade Cabinet to his Artstation page. Chippy is a bullet hell style arcade game Facepunch has been working on for a little while now. It appears as though you’ll eventually be able to play it in Rust… Awesome! Other stuff: Recoil reduction for the M39 First person tracers are smaller when zoomed in
  4. Patch Highlights Champions Aatrox Passive attack now also heals Aatrox and mutilation removed. Q cooldown adjusted and damage increased. W slow flattened and cooldown increased. E heal trigger adjusted. Revive no longer a baseline effect on R. Takedowns now extend R and enable revive, movement speed adjusted, increases healing. LOTSof tuning… Just read the full changelist for this one. Base Stats HEALTH REGEN8 ⇒ 3 Passive - Deathbringer Stance REMOVEDMUTILATIONAatrox no longer reduces healing and shielding on champions NEWI NEED HEALINGHeals Aatrox for bonus physical damage dealt BONUS DAMAGE8-16% (lvl 1-18) of the target's maximum health ⇒ 5-10% (lvl 1-18) of the target's maximum health COOLDOWN25 seconds ⇒ 15 seconds COOLDOWN REFUND2 seconds per ability cast and per champion hit with the edge of the Darkin Blade ⇒ 2 seconds per attack or ability hit on enemy champions and large monsters and per champion hit with the edge of the Darkin Blade MAXIMUM DAMAGE VS MONSTERS400 ⇒ 100 PICTURE PERFECTAttack frame adjusted to better match Aatrox's basic attacks Q - The Darkin Blade COOLDOWN TIMER STARTOn first cast ⇒ After Q3 cast or after Q cast window expires COOLDOWN16/15/14/13/12 seconds ⇒ 14/12/10/8/6 seconds DAMAGE10/25/40/55/70 ⇒ 10/30/50/70/90 W - Infernal Chains SLOW15/20/25/30/35% ⇒ 25% at all ranks COOLDOWN18/17/16/15/14 seconds ⇒ 26/23/20/17/14 seconds E - Umbral Dash REMOVEDATTACK DAMAGENo longer grants 15/25/35/45/55 attack damage for 1.5 seconds HEAL TRIGGERPhysical damage vs champions ⇒ Any non-periodic damage vs champions (heal percentages unchanged) R - World Ender REMOVEDFREEVIVETaking lethal damage during World Ender no longer revives Aatrox over 3.25 seconds, unless... NEWGOT THE RESETTakedowns extend World Ender by 5 seconds, refresh its movement speed, and allow Aatrox to revive upon taking lethal damage while World Ender is active REMOVEDAMNESIAReviving no longer clears temporary buffs on Aatrox (e.g. Conqueror stacks) MOVEMENT SPEED120/180/240 flat movement speed for 1 second on cast and while out of combat during World Ender ⇒ 60/80/100% decaying over World Ender's duration REMOVEDFRIENDLY FEARAatrox no longer fears nearby allied minions on cast NEWSTAYIN' ALIVEAatrox receives 40/55/70% increased healing during World Ender COOLDOWN TIMER STARTAfter World Ender expires ⇒ On cast COOLDOWN160/140/120 seconds ⇒ 140/120/100 seconds CAST TIME0.5 seconds ⇒ 0.25 seconds SLOW DURING REVIVE25% ⇒ 99% HEAL DURING REVIVE10-50% Aatrox's maximum health (based on Blood Well) ⇒ 30% Aatrox's maximum health Blitzcrank Passive shield adjusted. R passive changed to mark targets with auto attacks and cause more damage after a delay. VFX for base and some skins updated. VFX Updates BASIC ATTACKNew hit effects RUSTY BLITZCRANKRustier PILTOVER CUSTOMS BLITZCRANKRecolored W effects and cleaned up IBLITZCRANKCleaned up Q and added jetpacks to his W run BATTLE BOSS BLITZCRANKAdded a hint of red to R LANCER ROUGE BLITZCRANKCleaned up noise on R LANCER PARAGON BLITZCRANKCleaned up noise on R Passive - Mana Barrier SHIELD50% Blitzcrank's current mana ⇒ 30% Blitzcrank's maximum mana VFXCleaned up shield effect Q - Rocket Grab VFXUpdated to show the actual width and distance of the hook that is more consistent with the hitbox and cleaned up with a small cast effect W - Overdrive VFXMore sparky E - Power Fist VFXMore static shock with an uppercut hit effect R - Static Field REMOVEDPASSIVELightning no longer randomly arcs off Blitzcrank for 100/200/300 (+0.2 ability power) NEWPASSIVEWhile his ultimate is off cooldown, Blitzcrank marks targets hit by his basic attacks. Enemies marked take 50/100/150 (+0.3 ability power) after a 1 second delay. VFXUpdated to show the actual range and clean up the electricity on Blitzcrank's body Rakan Base health, armor, magic resistance, and magic resist growth increased. Base attack damage decreased. W dash speed increased. R cast time adjusted to disallow W or Flash during. Base Stats HEALTH480 ⇒ 540 ARMOR29 ⇒ 32 ATTACK DAMAGE70 ⇒ 62 MAGIC RESISTANCE30 ⇒ 32.1 MAGIC RESIST GROWTH0.5 ⇒ 1.25 W - Grand Entrance DASH SPEED1500 ⇒ 1700 R - The Quickness LET ME STRETCH FIRSTRakan can no longer cast Grand Entrance or Flash during the first 0.5 seconds of The Quickness Soraka Q cooldown and haste adjusted, empowered heal for ally and self increased, damage decreased. E cooldown decreased, cost now scales, and damage decreased late. Q - Starcall COOLDOWN5 seconds at all ranks ⇒ 8/7/6/5/4 seconds REJUVENATION SELF-HEAL56/64/72/80/88 (+0.4 ability power) over 4 seconds ⇒ 60/80/100/120/140 (+0.5 ability power) over 5 seconds REJUVENATION ALLY HEAL42/56/72/90/110 (+0.3/0.35/0.4/0.45/0.5 ability power) ⇒ 60/80/100/120/140 (+0.5 ability power) over 5 seconds HEAL OVER TIMETicks evenly over the duration ⇒ Initial ticks heal more than later ticks DAMAGE70/110/150/190/230 (+0.35 ability power) ⇒60/95/130/165/200 (+0.35 ability power) REJUVENATION MOVEMENT SPEED10% when moving away from enemy champions ⇒ 14/18/22/26/30% decaying movement speed W - Astral Infusion TOOLTIPNow shows the actual minimum cast health threshold E - Equinox COOLDOWN24/22/20/18/16 seconds ⇒ 20/19/18/17/16 seconds COST70 mana ⇒ 70/75/80/85/90 mana DAMAGE70/110/150/190/230 (+0.40 ability power) ⇒70/95/120/145/170 (+0.40 ability power) R - Wish TOOLTIPNow shows how much Wish will heal low health allies Tahm Kench Passive bonus damage flattened. Q slow, range, and slow increased. W CCs self for enemies and allies, and refunds mana when used on enemies. E heal and shield increased and no longer costs mana. R range decreased and cooldown increased. Base Stats HEALTH540 ⇒ 600 HEALTH GROWTH102 ⇒ 100 MOVEMENT SPEED335 ⇒ 345 Passive - An Acquired Taste BONUS DAMAGE1.25/1.5/1.75% (based on level) Tahm Kench's maximum health ⇒ 1.5% Tahm Kench's maximum health at all levels Q - Tongue Lash SLOW DURATION1.5 seconds ⇒ 2 seconds COOLDOWN5 seconds at all ranks ⇒ 8/7/6/5/4 seconds TONGUE RANGE800 ⇒ 900 SLOW30/40/50/60/70% ⇒ 50/55/60/65/70% W - Devour/Regurgitate NEWALLY DEVOURNow grounds and slows Tahm Kench by 95% (same as devouring an enemy champion) NEWMANA REFUND50% when Tahm Kench devours an enemy champion COST60 mana ⇒ 100 mana COOLDOWN28/25/22/19/16 seconds ⇒ 20 seconds at all ranks BASE MINION SPIT DAMAGE100/150/200/250/300 ⇒100/135/170/205/240 ENEMY CHAMPION DAMAGE20/24/28/32/36% (+0.02 per 100 ability power) target's maximum health ⇒ 100/135/170/205/240 (5/7/9/11/13% target's maximum health) (+0.02 per 100 ability power) E - Thick Skin HEAL15/20/25/30/35% Grey Health ⇒ 20/25/30/35/40% Grey Health SHIELD70/75/80/85/90% Grey Health ⇒ 80/85/90/95/100% Grey Health REMOVEDCOSTNo longer costs 50 mana. It's free. R - Abyssal Voyage RANGE4500/5500/6500 ⇒ 2500/5500/8500 COOLDOWN120/110/100 seconds ⇒ 140/130/120 seconds Simple Champion Changes Akali W extended duration when breaking invisibility decreased; cooldown increased early. W - Twilight Shroud EXTENDED DURATION WHEN BREAKING INVIS3 seconds ⇒ 2 seconds COOLDOWN21/19/17/15/13 seconds ⇒ 25/22/19/16/13 seconds Darius Q healing and damage increased. Q - Decimate HEALING12/24/36% Darius' missing health on 1/2/3+ enemy champions hit by the blade ⇒ 15/30/45% Darius' missing health on 1/2/3+ enemy champions hit by the blade DAMAGE40/70/100/130/160 (+1.0/1.1/1.2/1.3/1.4 total attack damage) ⇒ 50/80/110/140/170 (+1.0/1.1/1.2/1.3/1.4 total attack damage) Ekko Base attack damage increased. E cost decreased at later ranks. Base Stats ATTACK DAMAGE55 ⇒ 58 E - Phase Dive COST40/50/60/70/80 mana ⇒ 40/45/50/55/60 mana Hecarim Q bonus damage decreased. E min and max damage decreased later. Q - Rampage BONUS DAMAGE10% per stack ⇒ 5% per stack E - Devastating Charge MINIMUM DAMAGE45/80/115/150/185 ⇒ 45/75/105/135/165 MAXIMUM DAMAGE90/160/230/300/370 ⇒ 90/150/210/270/330 Jarvan IV Base health, mana, and mana regen decreased. W bonus shield for each enemy champion hit decreased and flattened at all ranks. E cooldown increased. Base Stats HEALTH571.2 ⇒ 570 MANA302.3 ⇒ 300 MANA REGEN6.756 ⇒ 6.5 W - Golden Aegis BONUS SHIELD2.0/2.25/2.5/2.75/3.0% Jarvan IV's maximum health per enemy champion hit ⇒ 1.5% Jarvan IV's maximum health per enemy champion hit E - Demacian Standard COOLDOWN11 seconds ⇒ 12 seconds Kennen E bonus resistances removed. Bonus resistances added to R. E - Lightning Rush REMOVEDRESISTANCESNo longer grants Kennen 10/20/30/40/50 bonus armor and magic resist for the duration R - Slicing Maelstrom NEWRESISTANCES20/40/60 bonus armor and magic resist for the duration Kindred Passive mark spawns later in game. Passive - Mark of the Kindred FIRST MARK SPAWN2:05 ⇒ 3:15 Lissandra W damage increased late. W - Ring of Frost DAMAGE70/100/130/160/190 (+0.3 ability power) ⇒70/105/140/175/210 (+0.5 ability power) Maokai Q base damage increased. Q - Bramble Smash DAMAGE65/105/145/185/225 (+0.4 ability power) ⇒70/115/160/205/250 (+0.4 ability power) Morgana E cooldown increased and shield strength decreased. E - Black Shield COOLDOWN23/21/19/17/15 seconds ⇒ 26/24/22/20/18 seconds SHIELD STRENGTH70/140/210/280/350 ⇒ 60/120/180/240/300 Rek'Sai Base attack damage and attack damage growth decreased. Empowered Q cooldown increased. E min and true damage decreased. Base Stats ATTACK DAMAGE65.5 ⇒ 64 ATTACK DAMAGE GROWTH3.35 ⇒ 3 Burrowed Q - Prey Seeker COOLDOWN11/10/9/8/7 seconds ⇒ 12/11.5/11/10.5/10 seconds E - Furious Bite MINIMUM DAMAGE55/65/75/85/95 ⇒ 50/60/70/80/90 EMPOWERED TRUE DAMAGE110/130/150/170/190 ⇒100/120/140/160/180 Shaco Sweeping Lens no longer reveals and immediately activates stealthed W. W - Jack In The Box HERE'S JOHNNYSweeping Lens reveal and immediately activate Jack in the Boxes ⇒ only reveal Jack in the Boxes NEWPOP DOESN'T GO WEASELJack in the Boxes now have small activation range indicators Shen Base attack speed ratio increased. E damage ratio increased. Base Stats ATTACK SPEED RATIO2% ⇒ 3% E - Shadow Dash DAMAGE50/75/100/125/150 (+0.12 bonus health) ⇒50/75/100/125/150 (+0.15 bonus health) Sylas W base damage increased. W - Kingslayer BASE DAMAGE50/75/100/125/150 ⇒ 60/90/120/150/180 Volibear W bonus attack speed increased. W - Frenzy BONUS ATTACK SPEED4/8/12/16/20 per stack, up to 3 stacks ⇒9/13/17/21/25 per stack, up to 3 stacks Items REMOVED Hunter's Potion Manamune Base damage increased. Base Stats DAMAGE25 ⇒ 35 MURAMANAAlso applies to Muramana VFX and SFX Updates Ashe BASIC ATTACKMore frosty with an updated arrow model PASSIVE - FROST SHOTMore frosty and cool Q - RANGER'S FOCUSMore icy and glowy W - VOLLEYCleaned up unnecessary noise and created a sharper projectile E - HAWKSHOTUpdated hawk model, basically Anivia's baby chick R - ENCHANTED CRYSTAL ARROWBrand new arrow model that indicates a clearer hitbox Caitlyn BASIC ATTACKCleaned up noise and added new hit impacts PASSIVE - HEADSHOTBrand new headshot missile and effects for better readability Q - PILTOVER PEACEMAKERCleaned up noise, added a width indicator for clarity, and updated hit effects W - YORDLE SNAP TRAPReduced activation noise and cleaned up root effect. Updated ally traps as well to glow blue. E - 90 CALIBER NETCleaned up and now more accurately represents the width of the missile R - ACE IN THE HOLEReduced the target effect's noise, improved the timing, and added new cast, missile, and hit effects HEADHUNTER CAITLYNCleaned up the projectiles and added the width indicator to her Q LUNAR WRAITH CAITLYNCleaned up the projectiles and adjusted the width of her Q to match the new base. Also cleaned up R charging and hit effects. Jax BASIC ATTACKCleaned up and added some oomph Q - LEAP STRIKECleaned up for readability W - EMPOWERActivation made more visible and fire added to his lamppost E - COUNTER STRIKECleaned up and added an indicator for the stun range R - GRANDMASTER'S MIGHTCleaned up, added sand particles, and made the third hit more clear and satisfying NEMESIS JAXNew particles over the entire kit GOD STAFF JAXAdded E stun range indicator to match changes to base Renekton PASSIVE - REIGN OF ANGERMade his growl cleaner and the cast punchier Q - CULL THE MEEKEmphasize the blade sounds when it hits on the target W - RUTHLESS PREDATORAdded more shwing and cleaned up the sounds E - SLICE AND DICEMade punchier R - DOMINUSAdded more debris sounds and cleaned up on unnecessary sounds Runes Aftershock Resistances no longer scale with level; now scale with other bonus resistances up to a level-based cap. Damage no longer scales with AD or AP. BONUS ARMOR70-120 based on level when immobilizing an enemy champion ⇒ 70 (+0.5 bonus armor, max 80-150 based on level) when immobilizing an enemy champion BONUS MAGIC RESISTANCE70-120 based on level when immobilizing an enemy champion ⇒ 70 (+0.5 bonus magic resistance, max 80-150 based on level) when immobilizing an enemy champion DAMAGE10-120 based on level (+0.03 maximum health)(+0.15 bonus attack damage)(+0.1 ability power) ⇒ 10-120 based on level (+0.04 maximum health) Minor Rune Tuning Bone Plating DAMAGE BLOCKED25-50 based on level ⇒ 30-60 based on level Celerity PASSIVEAll movement speed bonuses are 10% more effective ⇒ 1% movement speed + all movement speed bonuses are 7% more effective Cheap Shot DAMAGE8-40 based on level ⇒ 10-45 based on level Conditioning RESISTANCES AT 10 MINUTES8 bonus armor and and bonus magic resistance⇒ 9 bonus armor and bonus magic resistance Demolish TOOLTIPNow shows how much damage the next Demolish empowered basic attack will do Ghost Poro NEWI SEE YOUAdditionally grants 2 adaptive force when a Ghost Poro spots an enemy (maximum stats are unchanged) Magical Footwear SPAWN TIME10 minutes (-30 seconds per takedown) ⇒ 12 minutes (-45 seconds per takedown) Relentless Hunter OUT-OF-COMBAT MOVEMENT SPEED8 (+8 per stack) ⇒ 10 (+9 per stack) Scorch DAMAGE10-30 based on level ⇒ 15-35 based on level Ultimate Hunter ULTIMATE COOLDOWN REDUCTION5% (+3% per stack), up to 20% at max stacks ⇒ 5% (+4% per stack), up to 25% at max stacks Rift Scuttler Scuttler's first spawn now happens later in the game INITIAL SPAWN TIME2:00 ⇒ 3:15 Bugfixes Fixed a bug where Frostblade Irelia's moving blades did not play sounds during her Golden Chroma respawn animation Fixed a bug where players who first join League Voice with Push-to-Talk enabled would pick up audio even when not pressing the associated key bind Elderwood LeBlanc and Ravenborn LeBlanc no longer incorrectly use base LeBlanc's R - Mimic Casting LeBlanc's Q - Sigil of Malice or her R - Mimic Sigil of Malice and W - Distortion in quick succession no longer sometimes fail to trigger her mark Taliyah's R - Weaver's Wall toggle animation no longer permanently stays on the ability icon When reactivated quickly Kayn's model no longer appears before R - Umbral Trespasscompletes When spectating a game, the Dragon icon no longer appears on the HUD before the Dragon is killed Added a feature where players get a message when they've successfully made it out of Champion Select. If unsuccessful, players will not see any message Reactivated Ranked Decay Fixed a bug in Ranked Profile display in regions where Ranked Twisted Treeline was disabled Fixed a bug where Kayle would sometimes freeze when casting her R - Divine Judgementand then teleport to a new location Upcoming Skins & Chromas The following skins will be released this patch. Grab the League Displays app for full-res splash art! Conqueror Alistar The following chromas will be released this patch: Conqueror Alistar Conqueror Varus Conqueror Karma Challenger Nidalee Challenger Ahri
  5. VILLAGE & PILLAGE OUT TODAY ON JAVA Download Minecraft Java Edition 1.14 today! Apparently, it takes a village to raise a child. Frankly, if we'd known how much work putting together the biggest Minecraft update yet was going to be, we'd have probably taken the easy option and tried to raise that child instead. But it was all worth it for this, Village & Pillage Update release day! I can almost hear the Pillagers firing their crossbows into the air in celebration! Or are they firing them towards me... Enjoy the update! VILLAGE & PILLAGE CHANGELOG FEATURES Lots of accessibility improvements! Added bamboo blocks into the game Added bamboo jungles in the world Added barrels Added the bell Added yummy sweet berries and sweet berry bushes to the game! Be careful skipping merrily through those bushes though... Added blast furnace Rewrote the book & quill editing to be more intuitive Added campfire Added cartography table Split cats and ocelots to their own creatures and updated cats with new features! Added composter Added crossbows Added lots of new blocks! Added lots of new decorative blocks! Added fletching table Added new dyes and flowers Added some community suggestions Updated the credits list Added in-game buttons for reporting bugs or giving feedback Improvements to invisibility to allow it to correctly work in many cases where it didn't but you'd expect it to Added grindstone functionality Added 'Hero of the Village' effect Added leather horse armor Added lantern Added lectern Added loom Existing special banner patterns can now be crafted into a new item that is not consumed when used, Banner Patterns Added a new "Globe" banner pattern and item We're now using the new textures! Added new noteblock sounds Added pandas Added foxes Added Illager patrols Added Pillagers Added Pillager outpost Added raids Added Ravager Added Wandering Trader Added scaffolding Rewrote the sign editing to be more intuitive Added smithing table Added smoker Added stonecutter Added suspicious stew – hmmmm! Trading changes Villager changes Biome based architecture for villages Removed Herobrine ACCESSIBILITY There's a new Accessibility menu which provides a useful place for all of our accessibility features to be toggled When the narrator is turned on, buttons will be narrated on focus Most screens allow tab and shift+tab navigation through buttons, edit boxes and other UI elements Most lists allow up/down arrow keys to navigate through them We've added a new option for turning up the background of all transparent text elements, which should help make them more readable for some people BAMBOO They call it exotic. Which is just people talk for awesome. Which it is, which is why we're so happy that we added it to the game. Can be found in Jungles and the two new biomes: bamboo jungle and bamboo jungle hills Can grow to a max height of 12 to 16 blocks When sprinkled with bone meal, bamboo will grow with one or two bamboo blocks on the top When struck with a sword, bamboo will instantly break Two bamboo can be crafted into a single stick Can be used as fuel, with four bamboo required to smelt a single item Bamboo can be placed into flower pots Bamboo can also be found in shipwrecks and jungle temples BARRELS Do a barrel roll! Store things in them! Rotate them! Find them in villages! BELLS Ding dong, who's there? A RAID? GET INSIDE!!! Trade with certain villagers to obtain the bell Use the bell to alert villagers of nearby danger A villager will ring the bell to alert other villagers of an impending raid Ringing bells reveals all nearby mobs that can appear in raids BERRIES Delicious! Not very filling! Plant your berries in the ground and look with your special eyes as they grow up into a strong, independent bush! BERRY BUSHES Commonly found in taiga, taiga hills, and taiga mountains Rarely found in snowy taiga and snowy taiga hills and snowy taiga mountains You can stand inside them, but be careful, it will hurt to move Has four stages of growth: sapling, no berries, some berries, full berries Drops one or two berries in younger stage, then two or three in full growth stage Supports bone meal! Doesn't support silk touch! BIOME BASED ARCHITECTURE FOR VILLAGES Villages have recieved an updated look, with several new themes The theme depends on the biome the village is in, taking both climate and to available resources into consideration Uses the new mysterious jigsaw block for generation Adds new structure files, quite many actually BLAST FURNACE A new furnace upgrade that allows for smelting ores and melting metals faster than the traditional furnace Can be crafted via three smooth stone, one furnace, and five iron ingots Added to world gen in some villager buildings CAMPFIRES Come one, come all, and toast your buns around the campfire! A decorative fireplace without fire spread Cooks up to four foods, but slowly Acts as a smoke signal you can see very (VERY!) far away when a hay bale is below (hint: think note blocks!) Cosy light source Can be lit/unlit CARTOGRAPHY TABLE New functional block that provides an easier and simpler way of cloning, extending, and locking of maps New map functionality with cartography table Map Locking: allows you to lock maps in the cartography table with a glass pane so that they can no longer be modified Fancy UI to more closely represent what the recipes actually do functionally Crafted with two planks and two paper CAT AND OCELOT SPLIT Anti-fusion! Stray cats can be tamed Tamed cats can give lovely (or less lovely) morning gifts to their owners Ocelots can't be tamed, but might start trusting you if you feed them with fish Phantoms are terribly scared of cats - how convenient! Cat collars can now be dyed Added several new cat skins! COMMUNITY SUGGESTIONS As it turns out, you guys have GREAT suggestions! Leaves now have a small chances to drop sticks Chorus fruit flowers now break when shot by an arrow Dead bushes can now be used as furnace fuel Rabbit stew and beetroot soup have been changed to a shapeless recipe Creepers will now drop records when killed by Stray in addition to skeletons Dispensers with shears in them will now shear sheep that have wool in front of them TNT and TNT minecart explosions now have 100% drop rate COMPOSTER Instead of eating your veggies you can make fertilizer from it! Crafted with 3 planks and 4 fences CROSSBOWS This is such a fearsome weapon that it makes us quiver! Shoots arrows with base power slightly stronger than the bow, but has less durability Three unique enchantments Fun, challenging advancements New loading mechanics Unique load animation ENCHANTMENTS Choose between the following three enchantments for your crossbow: MULTISHOT (I) Ever wanted to shoot more than one arrow at once? Look no further! With multishot, your crossbow splits your arrow into three, shooting the usual arrow straight ahead and two more at angles off to the sides! Cannot be combined with piercing PIERCING (I, II, III, IV) With this pointy enchantment, arrows shot from your crossbow can travel through mobs, hitting more than one per shot The number of mobs that can be damaged by a single arrow is equal to the level of this enchantment + 1 Cannot be combined with multishot QUICK CHARGE (I, II, III) Each level of quick charge decreases the amount of time it takes to fully charge your crossbow by .25 seconds LOADING MECHANICS To charge the crossbow, hold down the "Use" button Once the crossbow string has been pulled all the way back, let go Boom! Your crossbow is now loaded and ready to shoot with a single click of the "Use" button DECORATIVE BLOCKS Oh my, a bunch of new blocks! Changed all existing stone slabs to smooth stone slabs (same look, new name!) Changed all existing signs to oak signs (same look, new name!) Made smooth stone slabs craftable from smooth stone Added spruce, birch, jungle, acacia and dark oak signs You can now right click on signs with dyes to change the text colour Added stone stairs and slabs Added granite stairs, slabs and walls Added polished granite stairs and slabs Added diorite stairs, slabs and walls Added polished diorite stairs and slabs Added andesite stairs, slabs and walls Added polished andesite stairs and slabs Added sandstone walls Added smooth red sandstone stairs and slabs Added smooth quartz stairs and slabs Added brick walls Added stone brick walls Added mossy stone brick stairs, slabs and walls Added nether brick walls Added end stone brick stairs, slabs and walls Added prismarine walls Added red sandstone walls Added red nether brick stairs, slabs and walls Added smooth sandstone stairs and slabs Added mossy cobblestone stairs and slabs Made smooth stone obtainable by smelting stone Made smooth sandstone obtainable by smelting sandstone Made smooth red sandstone obtainable by smelting red sandstone Made smooth quartz obtainable by smelting quartz block Changed the recipe of nether brick fence to four brick blocks and two brick items Changed the recipe of signs to require all of the same wood type, not any wood type DYES We've been dyeing to tell you more about this! Separated bone meal, ink sac, cocoa beans, and lapis lazuli into their own dyes Unified all dye names (red, yellow, and green dyes no longer have special names) Added new recipes to obtain coloured stained glass and coloured carpet FLETCHING TABLE Crafted with four planks and two flint Villagers use it as a work site FLOWERS Get your green fingers! To celebrate our new dyes, we added... flowers! Say hello to cornflower, wither rose and lily of the valley Be careful of the wither rose! Don't let its subdued beauty lull you into a false sense of security... FOX What do they say? ...but really, what do they say? Foxes come in two variants: red and snowy Foxes are nocturnal Foxes will hunt rabbits, chickens, and fish Foxes are hunted by wolves and polar bears Foxes are nimble and quick, so sneak up on them carefully! Breed foxes with berries If you breed two foxes, their offspring will trust you forever Trusting foxes will defend you, but will still eat your chickens Foxes like to eat any and every food item they find on the ground You may find a fox exploring a nearby village at night GRINDSTONE Moved inventory and crafting table repairing into the grindstone, this will be its new home Has the ability to remove all non-curse enchantments from an item; for each enchant removed some XP is reimbursed HERO OF THE VILLAGE Hero of the Village effect causes the cost of trades with villagers to be reduced by a percentage and scales with level of the effect. Hero of the Village additionally causes Villagers to occassionally toss items to you to thank you! HORSE LEATHER ARMOR Added a new armour type for horses Dye it in lots (yes, LOTS!) of different colours ILLAGER PATROLS Spawn in the world as a pack of five random illagers Spawn in all variations of the Plains, Taiga, Deserts, Savanna Scary-spooky new banner can be found a top the patrol leaders head LANTERN Wait, another new block!? The lantern is a new light source The lantern can be placed either hanging under a block or on top of a block It gives slightly more light than the torch LECTERN Ermahgerd berks... holder... thingy? Right-click an empty lectern to place book Right-click a lectern with book to open Current page is persistent and shared between all readers Emits redstone pulses when page is changed Use a comparator to get book reading progress LOOM Bröther, may I have some lööm? New and easier way of being able to apply patterns to banners, can still only apply six max patterns to a banner Generic patterns now only require one dye in order to create patterns, instead of one to eight (depending on the pattern) Special banner patterns (oxeye daisy, creeper skull, wither skeleton skull, enchanted golden apple) can now be crafted. These patterns don't consume the pattern item when used in the loom Old pattern recipes in the crafting table for apply patterns to banners have been removed NEW BLOCKS Even more! Can you believe it?! Added barrel Added smoker Added blast furnace Added cartography table Added fletching table Added grindstone Added lectern Added smithing table Added stonecutter Added village bell NEW TEXTURES The extraordinary Minecraft Texture Update has been available at minecraft.net for quite a while, and now it’s finally available by default in the game We’ve renovated the old textures of Minecraft and polished them for a new beginning If you're feeling nostalgic you can always enable the old "Programmer Art" textures in the resource pack menu NOTEBLOCK 5 new Noteblock sounds have been added: Iron Xylophone, Cow Bell, Didgeridoo, Bit, and Banjo 1 previously existing, but unused, sound effect has now been made available: Pling The new Noteblock sounds can be heard by using Iron Blocks, Soul Sand, Pumpkins, Emerald Blocks, Hay Blocks, or Glowstone PANDA We bring pandamonium! Pandas come in different types and personalities! There is even a rumour about a brown panda... Pandas love bamboo! They kinda like cake as well Pandas can be bred, and the cubs can inherit traits through a special panda inheritance system Pandas spawn naturally in the new bamboo forest biome Pandas drop bamboo when killed. Don't kill pandas 😞 Most importantly: pandas are cute and terribly silly! The babies are, in general, even more silly than their parents. Silly panda cubs! PILLAGER A new type of illager that, well, pillages! Pillagers wield a new weapon, the crossbow! PILLAGER OUTPOST As if finding pillager patrols out in the wild wasn't scary enough, keep an eye out during your explorations and you may just find one of their outposts Can be found in any biome villages generates in Takes advantage of the new mystery block, the jigsaw, for generation RAIDS If you find an illager wearing a banner on its head, be careful not to kill it! If you do kill it, you might find yourself facing a 'Bad Omen' If you find yourself with a bad omen buff, be especially careful not to walk into a village If you do walk into a village with it? Best of luck! RAVAGER A fearsome new foe who packs quite a wallop. Grab your sword and shield and prepare to get knocked around! REWRITE OF BOOK & QUILL EDITING The pen is mightier than the sword. Unless you're fighting a pillager! Movable cursor for free text editing Selection support Copy & paste Keyboard and mouse handling Improved page filling and line wrapping Increased book length (100 pages) REWRITE OF SIGN EDITING Movable cursor for free text editing Selection support Copy & paste SCAFFOLDING Here to make your life easy! No strings attached. Easily buildable Easily destroyable Easily climbable Easily the best use of your Bamboo SMITHING TABLE Crafted with 4 planks + 2 iron ingots Villagers use it as a work site SMOKER New furnace upgrade that allows for the smelting of foods faster than the traditional furnace Can be crafted via four Logs, and one furnace Added to world gen in some villager buildings STONECUTTER New functional block that provides a simpler way to craft various stones (stairs, slabs, chiseled, and more) Crafted with three stone + one iron ingot SUSPICIOUS STEW Hmmmm... Found in buried ship treasure chests Also craftable! Whoever eats this stew will be imbued with an unknown effect for several seconds! Whoever crafts the stew will know what effect they gave it TRADING CHANGES Lots of new trades have been added Villagers now level up in a new way The trading UI is updated (WIP) The trading prices now depend on your reputation and on demand The villagers will restock up to two times per day (if they can work at their work station!) Added visual trading; villagers will display the item they want to trade for your in-hand item VILLAGER CHANGES Villagers and zombie villagers now have new fancy skins Added mason profession Cured zombie villagers retain their trades Villagers now have a daily schedule. They will for example go to work and meet up at the village bell Each villager will try to find their own bed and work station Each profession has a specific block that works as a work station for them (e.g. lectern for the librarian and cauldron for the leatherworker) Village detection is now based on beds, job sites, and meeting points instead of doors Iron Golems will spawn when enough villagers meet WANDERING TRADER A mysterious trader that can be randomly found around Provides various random trades from a variety of different biomes Is escorted around by a few llama with some sweet new decorations! (Careful! They can be temperamental) TECHNICAL New optional tag for block items: BlockStateTag - contains map of block state properties to be overwritten after block is placed (note: item model is not affected). Creative menu search box now accepts tags (starting with #) Tooltip in creative search menu now lists item's tags New item model property custom_model_data, backed directly by CustomModelData integer NBT field Extended NBT path syntax New sub-commands for NBT manipulation and querying New chat component for displaying values from NBT Textures for potion effects, paintings and particles are now split into individual files. As a side effect, they can now be animated in the same way as blocks and items. Sprites for particles can now be configured in resource packs (though particle still controls how they will be used). Added entity type tags. They work exactly the same as other ones (blocks, items and fluids, etc). Stored in tags\entity_types\ Added a feature registry Added a registry for decorators Added a registry for carvers Added a registry for surface builders Item lore tag now uses chat component syntax Profiler now lists time spent waiting for next tick (mostly idling or waiting for asynchronous tasks). Previous root is now listed under tick Paintings and item frames in item form now support EntityTag(same as spawn eggs) Command parser now accepts ' as string quotes. Inside '-quoted string " is handled as normal character and requires no escaping (and vice-versa) - so now it's easier to input text components in NBT New Light engine! loot command - evaluates loot commands items in various contexts Block drops are now controlled by loot tables Players, armor stands and wither now have loot tables Performance Improvements Added schedule command for delaying execution of functions Time arguments in time set, time add and schedule function can now have units (t - ticks, s - seconds, d - days). Fractions are allowed (for example 0.5d), but result will be rounded to nearest integer. teammsg command - Sends a message to all players on your team. ADVANCEMENTS Entity type predicates now accept tags (#baz) DAMAGE SOURCE PREDICATE Damage source predicate now has option: is_lightning ENTITY EQUIPMENT PREDICATE Entity predicate now accepts equipment field This predicate can contain up to six fields: head, chest, legs, feet, mainhand, offhand If this predicate is non-null, test will fail for entities that have no equipment (i.e. not mobs, players or armor stands) ENTITY FLAGS PREDICATE Entity predicate now accepts flags field Available tests: is_on_fire, is_sneaking, is_sprinting, is_swimming, is_baby CHAT COMPONENTS NBT CHAT COMPONENT Block variant {"nbt": <path>, "block":"<coordinates>"}, where <coordinates> field uses same format as /setblock Entity variant {"nbt": <path>, "entity":<selector>}, where selector field uses same format as /kill Additionaly, if field interpret is present and set to true, contents of selected tags will be interpreted as chat components Works same as selector components: if there are no elements, returns empty string if there are multiple elements, merges them with , COMMANDS type field in @ selectors now accepts entity type tags (type=#fooand type=!#bar) Item frame contents can now be modified with /replaceitem DATA data modify <block or entity> <path> <operation> <source> Apply operation to selected fields Basic operation: set - replaces value List operations: insert <index> | prepend | append Object operations: merge Sources: from <block or entity> <path> - copies value from existing tag value <nbt> - uses NBT literal EXECUTE execute if data <block or entity> <path> (and execute unless) when used as command, return count of matched elements when used as part of command, continues on non-zero(if) or zero(unless) count LOOT General syntax: loot <target> <source> SOURCES fish <loot table id> <fishing location> [tool <item>|mainhand|offhand] - uses fishing context loot <loot table id> - uses loot chest context (can be also used for advancement awards and cat gifts) kill <entity selector> - simulates entity drops mine <mining location> [tool <item>|mainhand|offhand] - simulates block drops TARGETS spawn <position> - drops in world replace - works similar to /replaceitem. If count is missing, command will try to place all returned items. If count is higher than number of items, remaining slots will be cleared. entity <entity selector> <start slot> [<count>] - replaces range of slots. block <position> <start slot> [<count>] - replaces range of slots. give <player selector> - inserts items into player's inventory (similar to /give) insert <position> - inserts items into container (similar to shift left-click) SCHEDULE Schedules function or tag to run in <time> gametime ticks. Returns trigger time. Any tag or function can be scheduled only once. Calling this command for already scheduled function or tag will replace older record. TEAMMSG General syntax: teammsg <message> Sends <message> to all players on the team of the player who runs the command. Available to all players on a team. ALIAS tm <message> NBT PATHS Can now return multiple values. When used as target, modification will be applied to every element When setting location and no elements are found, new matching element will be created: For example writing to Items[{Slot:10b}] will either found element in Items for slot 10 or create new one Add [{k1:v1,k2:v2}] to match objects in list that have matching fields Add {k1:v1,k2:v2} to match objects (selects 0 or 1 elements, mostly as safeguard against mismatched entries) Note: this also works with root object: {} is valid path for referencing root object Allow negative indices in [index] to select element from end (i.e. [-1] is last element, [-2] second to last, etc) Add [] to select all elements from list DEDICATED SERVER SERVER.PROPERTIES difficulty and gamemode settings now accept string names (integer values are still allowed as legacy option) Server will exit faster is eula.txt is not set COMMAND LINE Added new option --help. Not going to tell you what it does. New command line option initSettings initializes eula.txt and server.properties with defaults, then exits LIGHT ENGINE We are de-lighted to have a new light engine! Moved light storage from chunks to a separate structure Moved light calculation from all over the code to a self-contained place Moved light computation off the main thread (on the server) Added support for directional opacity of blocks (used by slabs, stairs, snow layers, non-full-block dirt-related blocks and extended piston base blocks) Also made enchanting table, end portal frame block and piston base block block light correctly LOOT TABLES Note: Some functions and predicates (like set_name, set_lore, fill_player_head, entity_properties) accept entity target parameter. Possible values are: Block drops are now controlled by loot tables (stored in loot_tables/blocks/) Tables and pools accept functions Added new loot table entry types: dynamic, tag, alternatives, sequence, group Added new loot table functions: apply_bonus, explosion_decay, copy_name, limit_count, set_contents, set_loot_table, set_lore, fill_player_head, copy_nbt Added new loot table conditions: survives_explosion, block_state_property, table_bonus, match_tool, damage_source_properties, location_check, weather_check and two special modifiers: inverted and alternative Integer values can now specify random number generator (available types: constant, uniform, binomial). If omitted, defaults to uniform Loot tables have optional type, used to validate function usage (available types: empty, chest, fishing, entity, advancement_reward, block). Using function that references data not available in given context (for example, block state in fishing table) will cause warning New entity parameter in predicates: direct_killer - allows access to projectiles etc. this - usually entity performing action killer_player killer - primary source of damage direct_killer - direct source of damage (may be different than killer - for example, when killing with bow, killer will be bow user, while direct_killer will be arrow entity) MODIFIED CONDITIONS ENTITY_PROPERTIES Now uses same predicate syntax as advancements (like player_killed_entity). Parameters are now described in predicatefield. If this field is empty object, any entity is accepted (but still has to be present). MODIFIED FUNCTIONS SET_NAME Added new parameter entity (see note about entity target parameter for values). If present, name will be resolved with that entity (allows using selector and score components). NEW CONDITIONS ALTERNATIVE Joins conditions from parameter terms with "or" ("disjunction"). BLOCK_STATE_PROPERTY Check properties of block state. Parameters block - id of block. Test will fail, if broken block does not match properties - map of property:value pairs DAMAGE_SOURCE_PROPERTIES Checks damage source. Same syntax as entity_properties, but uses damage source predicate (see player_hurt_entity advancement trigger). INVERTED Inverts condition from parameter term LOCATION_CHECK Applies advancement location predicate. Parameters predicate - predicate applied to location. Uses same structure as advancements. MATCH_TOOL Checks tool (available for block breaking and fishing). Parameters predicate - predicate applied to item. Uses same structure as advancements. SURVIVES_EXPLOSION Return true with 1/explosion radius probability. TABLE_BONUS Passes with probability picked from table, indexed by enchantment level. Parameters enchantment - id of enchantment chances - list of probabilities for enchantment level, indexed from 0 WEATHER_CHECK No surprise here. Parameters raining - optional boolean thundering - optional boolean NEW ENTRIES ALTERNATIVES Tests conditions of child entries and executes first that can run. Has no weight or quality, but may have conditions. DYNAMIC Gets block specific drops. Currently implemented: minecraft:contents - block entity contents, for shulker boxes minecraft:self - for banners and player skulls GROUP Executes child entries when own conditions pass. Has no weight or quality. SEQUENCE Executes child entries until first one that can't run due to conditions. Has no weight or quality, but may have conditions. TAG Adds contents of item tag. Fields: name - id of tag expand - if false, entry will return all contents of tag, otherwise entry will behave as multiple item entries (all with same weight and quality) NEW FUNCTIONS APPLY_BONUS Applies one of predefined bonus formulas. Common fields enchantment - id for enchantment level used for calculation formula - type of used bonus formula parameters - values required for formula (depend on type) Formulas (based on existing fortune bonuses): binomial_with_bonus_count: parameters: extraRounds : int, probability : float adds random value using binomial distribution with n <- level + extraRounds and p <- probabilty uniform_bonus_count parameters: bonusMultiplier adds random value using uniform distribution from 0 to bonusMultiplier * level ore_drops no parameters applies formula count * (max(0, random(0..1) - 1) + 1) COPY_NAME Copies display name from block entity to item (see enchanting table behaviour) COPY_NBT Copies NBT from source to item tags. Parameters source - may be this, killer, killer_player or block_entity ops - list of copy operations: source - source path (same as /data commands) target - target path op - replace, append (for lists), merge - for compound tags EXPLOSION_DECAY Applies flat chance (equal to 1/explosion radius) for every item to be destroyed (items in stack are processed separately) FILL_PLAYER_HEAD Copies player profile info to player head item. Parameters entity - source of profile (see note about entity target parameter for values, will do nothing if it's not player). LIMIT_COUNT Limits count of every item stack to range. Parameters limit: min - optional max - optional SET_CONTENTS Populates BlockEntityTag.Items (works for shulker boxes, chests, etc.) with items from entries. Parameters entries - list of entries (same as in pool) SET_LOOT_TABLE Sets BlockEntityTag.LootTable and BlockEntityTag.LootPoolSeed tags. Parameters name - id of loot table seed - seed (if omitted or 0, LootPoolSeed will not be set) SET_LORE Adds or replaces lore lines. Parameters lore - list of lines (in chat component format) to be added replace - if true, previous lore is erased entity - if present, name will be resolved with selected entity (see note about entity target parameter for values). PERFORMANCE IMPROVEMENTS Improved performance of Redstone Wire when depowering. Improved performance of Fish. Mobs that would spawn and then despawn from being too far away from the player the next tick no longer spawn. REFACTORING CHANGES TO RENDER OPTIONS Removed option to turn off VBO in the game settings. VBO are now always used. WORLDGEN Most of the biome related features now have a registry and their configuration can be serialized. I wonder what this is going to be used for... Added "Bamboo Jungle" and "Bamboo Jungle Hills" biomes which behave like a normal jungle, but have bamboo! GET THE RELEASE
  6. I'm down for some flex games
  7. Venocide


    Go for it. If you want, I'll add you to the autohost for our twitch channel also, or even give you a stream key for it. Here is a permanent Discord link: https://discord.gg/T7fX3PC
  8. Keep in mind, the game already lags when all 4 players spend massive amounts of points at once. Adding more players would cause more calculations to occur at any given minute.
  9. I think I have a good grasp on Kayn, but my only issue is sometimes I don't make the best choices for his form. I personally think Rhaast (red form) is better for most situations because of his healing. However, I enjoy playing Shadow Assassin far more, especially after his buff to his E... What is everyone's thoughts?
  10. Venocide


    Welcome bud, Tcalt told us you were joining!
  11. Champions Amumu Passive damage increased. Q cooldown decreased. Amumu now follows enemies hit by Q if they move while he's mid-flight. Passive - Cursed Touch BONUS TRUE DAMAGECursed targets take an additional 10% ⇒ 13% of pre-mitigation magic damage as true damage Q - Bandage Toss COOLDOWN16/14/12/10/8 seconds ⇒ 12/11/10/9/8 seconds DON'T LEAVE MEAmumu now follows his target for up to a reasonable distance from where he cast Bandage Toss, in case targets get out of the stun before he arrives Camille Base attack speed increased. Base Stats ATTACK SPEED0.625 ⇒ 0.644 Cassiopeia E cost decreased at later ranks. E - Twin Fang COST40/50/60/70/80 mana ⇒ 40/45/50/55/60 mana Fiora W damage and slow/stun duration increased. E cost flattened at all ranks. W - Riposte SLOW/STUN DURATION1.5 seconds ⇒ 2 seconds DAMAGE90/130/170/210/250 (+1.0 ability power) ⇒110/150/190/230/270 (+1.0 ability power) E - Bladework COST40/45/50/55/60 mana ⇒ 40 mana at all ranks Gnar R cooldown decreased. R - GNAR! COOLDOWN120/100/80 seconds ⇒ 90/60/30 seconds Jhin E trap duration increased, traps recharge faster at later ranks. R damage multiplier increased and level-up tooltip corrected. E - Captive Audience TRAP DURATION2 minutes ⇒ 3 minutes TRAP RECHARGE RATEOne trap every 28/27/26/25/24 seconds ⇒28/25/22/19/16 seconds R - Curtain Call DAMAGE MULTIPLIER1.0 to 3.5 (based on target's missing health) ⇒ 1.0 to 4.0 (based on target's missing health) TOOLTIPFixed a bug where the level-up tooltip was displaying incorrect values Kayle Base attack damage, armor, attack speed ratio decreased. Kayle ascends based on level and R rank. Base Stats ATTACK DAMAGE52 ⇒ 50 ARMOR28 ⇒ 26 ATTACK SPEED RATIO0.695 ⇒ 0.667 (the number bonus attack speed uses to calculate its effectiveness, not Kayle's actual attack speed) Passive - Divine Ascent MEGA EVOLUTIONAscensions are now based on Kayle's level and skill points Kayn E Shadow Assassin cooldown decreased. E - Shadow Step SHADOW ASSASSIN COOLDOWN21/19/17/15/13 seconds ⇒ 8 seconds at all ranks Master Yi Master Yi is now ghosted during R. R - Highlander NEWPATRICK SWAYZEMaster Yi can now move through units during Highlander Nautilus Passive root duration increased. Q damage increased. Passive - Staggering Blow ROOT DURATION0.5/0.75/1/1.25/1.5 (at levels 1/6/11/16/18) ⇒0.75/1/1.25/1.5 (at levels 1/6/11/16) Q - Dredge Line DAMAGE80/120/160/200/240 (+0.75 ability power) ⇒100/145/190/235/280 (+0.9 ability power) Ornn Living Forge's Forgefire Cape, Frozen Fist, and Infernal Mask base stats increased. Passive - Living Forge FORGEFIRE CAPEHealth increased from 625 ⇒ 750 and armor increased from 90 ⇒ 100 FROZEN FISTArmor increased from 95 ⇒ 125 INFERNAL MASKHealth increased from 550 ⇒ 750 and magic resist increased from 90 ⇒ 100 Renekton Base health, attack speed growth, and armor growth rounded up. Q healing vs. champions increased. Base Stats HEALTH572.16 ⇒ 575 ATTACK SPEED GROWTH2.65% ⇒ 2.75% ARMOR GROWTH3.8 ⇒ 4 Q - Cull the Meek HEALING VS CHAMPIONS9/13.5/18/22.5/27 ⇒ 12/18/24/30/36 EMPOWERED HEALING VS CHAMPIONS27/40.5/54/67.5/81 ⇒36/54/72/90/108 EMPOWERED HEALING CAP150/225/300/375/450 ⇒200/300/400/500/600 Sejuani W damage ratio increased. W - Winter's Wrath FIRST CAST DAMAGE RATIO1.5% Sejuani's max health ⇒ 2% Sejuani's max health SECOND CAST DAMAGE RATIO4.5% Sejuani's max health ⇒ 6% Sejuani's max health Singed Base health regen increased. W slow increased. E cost decreased. Base Stats HEALTH REGEN8 ⇒ 9.5 W - Mega Adhesive SLOW40% ⇒ 60% E - Fling COST80/95/110/125/140 mana ⇒ 60/70/80/90/100 mana Trundle Q bonus damage increased late. R cooldown decreased. Q - Chomp BONUS DAMAGE20/35/50/65/80 ⇒ 20/40/60/80/100 R - Subjugate COOLDOWN110/90/70 seconds ⇒ 100/80/60 seconds Zed Q damage decreased. W cooldown increased. Q - Razor Shuriken BASE DAMAGE90/125/160/195/230 ⇒ 80/115/150/185/220 W - Living Shadow COOLDOWN20/18.5/17/15.5/14 seconds ⇒ 22/20/18/16/14 seconds Items Bilgewater Cutlass Cost increased. COMBINE COST250 gold ⇒ 350 gold TOTAL COST1500 gold ⇒ 1600 gold Blade of the Ruined King Cost increased. TOTAL COST3200 gold ⇒ 3300 gold (combine cost unchanged due to Bilgewater Cutlass cost increase) Hextech Gunblade Combine cost decreased. COMBINE COST850 gold ⇒ 750 gold (total cost unchanged due to Bilgewater Cutlass cost increase) Bramble Vest Grievous Wounds duration increased. GRIEVOUS WOUNDS DURATION1 second ⇒ 3 seconds Enchantment: Cinderhulk Minion and monster aura damage increased. GRILLED RAZORBEAKDeals 200% ⇒ 300% bonus magic damage to minions and monsters Stormrazor Energized effects increased and slow decays over a longer period of time. GIVES YOU WINGSEnergized effects are increased by 30% ⇒ 35% SLOW BURNEnergized effects slow the target by 40%, decaying over 1 second ⇒ 1.5 seconds Thornmail Grievous Wounds duration increased. GRIEVOUS WOUNDS DURATION1 second ⇒ 3 seconds Runes Coup De Grace No longer grants adaptive force for 10 seconds. Damage to champions increased. REMOVEDADAPTIVE FORCENo longer grants 9 bonus attack damage or 15 ability power for 10 seconds on champion takedown BONUS DAMAGE7% ⇒ 8% (to champions below 40% max health) ARAM WINTER IS HEREHowling Abyss has returned. Butcher's Bridge is gone until next time! REMOVEDPIRATE'S BOUNTYMariner’s Vengeance and Ghostwalkers are going down with the ship. Bridge. Whatever. WARMOG'SWarmog's Armor will continue to grant health regen based on missing health rather than max health REMOVEDSUMMONER SPELLBacktrack is going back into nonexistence NEWRUNE ADJUSTMENTSRune adjustments from 9.7 will continue as a permanent feature in ARAM REMOVEDBANSAfter much discussion and weighing your feedback, bans will not be a permanent feature in ARAM. UPDATEDEND IT MY DUDESAfter 15 minutes in all ARAM games, minion waves' spawn rates will increase, minions will gain more movement speed, and champions will deal more damage to structures At 15:00, they start gaining movement speed every minute until 20:00 ⇒ 25:00when they’ll have 425 movement speed. From game start to 15:00, champions deal 10% ⇒ 0% more damage to structures. At 15:00, that value increases linearly until 25:00 when they’ll deal 30% ⇒ 15%bonus damage to structures. UPDATEDPOKE POKEBuilt-in poke reduction range increased from 900 ⇒ to 1000 in all ARAM games NEWCHAMP BALANCEChampions will continue to receive balance changes in ARAM every few months New Nerfs in 9.8 ALISTAR +5% damage taken GALIO +5% damage taken ILLAOI -5% damage dealt KAI'SA -3% damage dealt NAUTILUS +5% damage taken SION -8% damage dealt YORICK -5% damage dealt New Buffs to 9.8 ELISE +5% damage dealt FIDDLESTICKS +1% damage dealt & -6% damage taken FIZZ +5% damage dealt KARTHUS +2% damage dealt LUCIAN +5% damage dealt MAOKAI +2% damage dealt & -2% damage taken NUNU & WILLUMP -5% damage taken PANTHEON +5% damage dealt RIVEN +5% damage dealt VI +5% damage dealt XIN ZHAO -5% damage taken ZED +5% damage dealt Bugfixes Fixed a bug where the Master tier ladder displayed incorrectly and would only show the first 101 people multiple times Karthus can now dance Corporate Mundo's voice lines are no longer replaced by his base skin's Diana's W - Pale Cascade no longer deals more than double the damage when using R - Lunar Rush at close range Pajama Guardian Lulu's right wing is no longer pointing in a different direction during her Homeguard animation Fixed a bug where Teemo's blind did not correctly display on Battlecast Kog'Maw Fixed an issue where 4-digit XP gains would make the progress circle wrap weirdly Range/Cast indicators for certain champions' abilities (Lucian's Q - Piercing Light, Poppy's E - Heroic Charge, Jhin's W - Deadly Flourish, Ryze's E - Spell Flux, Miss Fortune's Q - Double Up, Jayce's Q - To the Skies!, Jayce's E - Thundering Blow, and Orianna's E - Command: Protect) are now appearing correctly Upcoming Skins & Chromas The following skins will be released this patch. Grab the League Displays app for full-res splash art! Galaxy Slayer Zed K/DA Evelynn Prestige Edition Invictus Gaming Camille Invictus Gaming Fiora Invictus Gaming Irelia Invictus Gaming Kai'Sa Invictus Gaming LeBlanc Invictus Gaming Rakan
  12. Hey guys, we recently decided to make some changes to a handful of core parts of our community. Continue reading to find out what is changing for our old and new discord server along with the recruitment changes we are implementing! Discord So the leadership team has been discussing for a while now that we would like to see a more heavy focus on our community interaction. With this in mind, we are making a brand new discord server that will be exclusively for new and current members, along with their friends. Anyone who joins the server will be placed into a "Trial" role, where if they do not reply or get sorted into the friend group will be removed from the server every Sunday. This will hopefully give our members some privacy. Another huge advantage here is that it will enable our server Staff to be the ones answering questions on the old discord server, instead of uninformed members who don't play said game. In regards to the old discord server, considering that the majority of the players on it are from our Rust servers, we are looking to transform it into an exclusively Rust server. This will keep focus and more as said above.The only roles on it will be the Rust staff. You may connect to the new Discord server here: https://discord.gg/T7fX3PC Recruitment With the times changing away from forums to a more unified platform like Discord, us here in leadership have felt that it is in the best interests for the community to start using Discord a bit more. With this change, we will be removing Initiate applications from the forums and moving recruitment to Discord. Upon approval on discord, you will be placed into the "Initiate (FNG)" rank, where you will be on a 1 week trial period before being promoted to Member. As long as you are actively being a part of the community! What does this mean for Fame and such? With the recruitment changes, we are looking to remove the Fame requirement from Initiate applications. Fame will still be around, but will be reworked into more of a currency system in the community. With the eventual ability to gain cool perks for some of our game servers with it.