Jump to content
  • Venocide
    Venocide
    Sign in to follow this  

    [League of Legends] Patch 9.8 Notes

       (0 reviews)

     

    Champions

    Amumu.png&resize=64:

    Amumu

    Passive damage increased. Q cooldown decreased. Amumu now follows enemies hit by Q if they move while he's mid-flight.
    The sad boi has some room for buffs so we're helping him. While these buffs won't feel too different between skill levels, we expect them to be felt a bit more in higher ranked games.

    Amumu_Passive.png&resize=32:Passive - Cursed Touch

    BONUS TRUE DAMAGECursed targets take an additional 10%  13% of pre-mitigation magic damage as true damage

    BandageToss.png&resize=32:Q - Bandage Toss

    COOLDOWN16/14/12/10/8 seconds  12/11/10/9/8 seconds
    DON'T LEAVE MEAmumu now follows his target for up to a reasonable distance from where he cast Bandage Toss, in case targets get out of the stun before he arrives

    Camille.png&resize=64:

    Camille

    Base attack speed increased.
    Camille's attack speed nerf at the end of last year slowed her camp clear in the jungle, but also left her weaker in lane. We're buffing it back up since we don't expect it to make her swing too strong in either roles.

    Base Stats

    ATTACK SPEED0.625  0.644

    Cassiopeia.png&resize=64:

    Cassiopeia

    E cost decreased at later ranks.
    With the recent increases to her Q and W mana costs, we find that Cassio is having trouble staying afloat in lane and in mid-game skirmishes. Since E-max on Cassio makes for a great and aggressive playstyle anyways, we're killing two birds with one stone, helping her stay in those situations longer and keeping her kill potential high.

    CassiopeiaE.png&resize=32:E - Twin Fang

    COST40/50/60/70/80 mana  40/45/50/55/60 mana

    Fiora.png&resize=64:

    Fiora

    W damage and slow/stun duration increased. E cost flattened at all ranks.
    We're rewarding Fiora when she successfully outplays her opponents and making it easier for her to wave clear and take towers without running out of mana in the middle of taking one down.

    FioraW.png&resize=32:W - Riposte

    SLOW/STUN DURATION1.5 seconds  2 seconds
    DAMAGE90/130/170/210/250 (+1.0 ability power) ⇒110/150/190/230/270 (+1.0 ability power)

    FioraE.png&resize=32:E - Bladework

    COST40/45/50/55/60 mana  40 mana at all ranks

    Gnar.png&resize=64:

    Gnar

    R cooldown decreased.
    More throwing people against walls when Gnar is big and angry.

    GnarR.png&resize=32:R - GNAR!

    COOLDOWN120/100/80 seconds  90/60/30 seconds

    Jhin.png&resize=64:

    Jhin

    E trap duration increased, traps recharge faster at later ranks. R damage multiplier increased and level-up tooltip corrected.
    We're buffing Jhin's traps and ultimate, two skills that generally felt lackluster compared to the rest of his kit.

    JhinE.png&resize=32:E - Captive Audience

    TRAP DURATION2 minutes  3 minutes
    TRAP RECHARGE RATEOne trap every 28/27/26/25/24 seconds ⇒28/25/22/19/16 seconds

    JhinR.png&resize=32:R - Curtain Call

    DAMAGE MULTIPLIER1.0 to 3.5 (based on target's missing health)  1.0 to 4.0 (based on target's missing health)
    TOOLTIPFixed a bug where the level-up tooltip was displaying incorrect values

    Kayle.png&resize=64:

    Kayle

    Base attack damage, armor, attack speed ratio decreased. Kayle ascends based on level and R rank.
    For a champion who’s supposed to have a risky and weak early game in relation to how powerful she becomes late game, Kayle is succeeding early too often. Changes to her base stats will keep her weaker early and when she ascends later compared to before. Also, shout out to Elixir of Skill, and you luckerdogs who saw it drop enough to use the strat.

    Base Stats

    ATTACK DAMAGE52  50
    ARMOR28  26
    ATTACK SPEED RATIO0.695  0.667 (the number bonus attack speed uses to calculate its effectiveness, not Kayle's actual attack speed)

    Kayle_P.png&resize=32:Passive - Divine Ascent

    MEGA EVOLUTIONAscensions are now based on Kayle's level and skill points

    Kayn.png&resize=64:

    Kayn

    E Shadow Assassin cooldown decreased.
    Shadow Assassin has almost always been overshadowed by Rhaast. We're hoping that by doubling down on Shadow Assassin's signature mobility, Kayn players will have more of an option when deciding between the two.

    KaynE.png&resize=32:E - Shadow Step

    SHADOW ASSASSIN COOLDOWN21/19/17/15/13 seconds  8 seconds at all ranks

    MasterYi.png&resize=64:

    Master Yi

    Master Yi is now ghosted during R.
    We're modernizing Master Yi's ultimate to be in line with similar powerful, long duration movement speed buff-type spells released in the present.

    Highlander.png&resize=32:R - Highlander

    NEWPATRICK SWAYZEMaster Yi can now move through units during Highlander

    Nautilus.png&resize=64:

    Nautilus

    Passive root duration increased. Q damage increased.
    The Nautilus buff to end all Nautilus buffs. We promise.

    Nautilus_StaggeringBlow.png&resize=32:Passive - Staggering Blow

    ROOT DURATION0.5/0.75/1/1.25/1.5 (at levels 1/6/11/16/18) ⇒0.75/1/1.25/1.5 (at levels 1/6/11/16)

    NautilusAnchorDrag.png&resize=32:Q - Dredge Line

    DAMAGE80/120/160/200/240 (+0.75 ability power) ⇒100/145/190/235/280 (+0.9 ability power)

    Ornn.png&resize=64:

    Ornn

    Living Forge's Forgefire Cape, Frozen Fist, and Infernal Mask base stats increased.
    We want Ornn to be stronger, but in a way that's unique to him. As such, we're bulking up the items that come out of his passive to strengthen him late-game.

    OrnnP.png&resize=32:Passive - Living Forge

    FORGEFIRE CAPEHealth increased from 625  750 and armor increased from 90  100
    FROZEN FISTArmor increased from 95  125
    INFERNAL MASKHealth increased from 550  750 and magic resist increased from 90  100

    Renekton.png&resize=64:

    Renekton

    Base health, attack speed growth, and armor growth rounded up. Q healing vs. champions increased.
    Get out of here decimals, we only like whole numbers for this crocodile. Clean numbers for our scaly god that'll help him in the midst of a duel or trade. 

    (Ignore the fact that attack speed growth still has decimals.)

    Base Stats

    HEALTH572.16  575
    ATTACK SPEED GROWTH2.65%  2.75%
    ARMOR GROWTH3.8  4

    RenektonCleave.png&resize=32:Q - Cull the Meek

    HEALING VS CHAMPIONS9/13.5/18/22.5/27  12/18/24/30/36
    EMPOWERED HEALING VS CHAMPIONS27/40.5/54/67.5/81 ⇒36/54/72/90/108
    EMPOWERED HEALING CAP150/225/300/375/450 ⇒200/300/400/500/600

    Sejuani.png&resize=64:

    Sejuani

    W damage ratio increased.
    Small buffs to her scaling should help Sejuani's clear speed, gank potential, and team fight presence without making her too overwhelming in all three fields.

    SejuaniW.png&resize=32:W - Winter's Wrath

    FIRST CAST DAMAGE RATIO1.5% Sejuani's max health  2% Sejuani's max health
    SECOND CAST DAMAGE RATIO4.5% Sejuani's max health  6% Sejuani's max health

    Singed.png&resize=64:

    Singed

    Base health regen increased. W slow increased. E cost decreased.
    Changes to items like Dark Seal have been indirectly weakening Singed. Along with his general weakness to ranged top lane champs, he's seen better days. These buffs will help compensate for Singed's past reliance on Dark Seal and let him cast Fling more often without having to go back to base.

    Base Stats

    HEALTH REGEN8  9.5

    MegaAdhesive.png&resize=32:W - Mega Adhesive

    SLOW40%  60%

    Fling.png&resize=32:E - Fling

    COST80/95/110/125/140 mana  60/70/80/90/100 mana

    Trundle.png&resize=64:

    Trundle

    Q bonus damage increased late. R cooldown decreased.
    More chomping! More subjugation!

    TrundleTrollSmash.png&resize=32:Q - Chomp

    BONUS DAMAGE20/35/50/65/80  20/40/60/80/100

    TrundlePain.png&resize=32:R - Subjugate

    COOLDOWN110/90/70 seconds  100/80/60 seconds

    Zed.png&resize=64:

    Zed

    Q damage decreased. W cooldown increased.
    We're reducing Zed's burst potential a bit and giving his opponents more chances to catch him.

    ZedQ.png&resize=32:Q - Razor Shuriken

    BASE DAMAGE90/125/160/195/230  80/115/150/185/220

    ZedW.png&resize=32:W - Living Shadow

    COOLDOWN20/18.5/17/15.5/14 seconds  22/20/18/16/14 seconds
     

    Items

    3144.png&resize=64:

    Bilgewater Cutlass

    Cost increased.
    We're rolling back part of the cost reduction on BotRK from 8.11 by increasing the early cost of Cutlass. We first decreased the price in a cost-cutting sale across the board, following a noticeable increase in price of marksmen items. But the "discount price" since then has made the item too valuable for marksmen.
    COMBINE COST250 gold  350 gold
    TOTAL COST1500 gold  1600 gold

    3153.png&resize=64:

    Blade of the Ruined King

    Cost increased.
    We're rolling back part of the cost reduction on BotRK from 8.11 by increasing the early cost of Cutlass. We first decreased the price in a cost-cutting sale across the board, following a noticeable increase in price of marksmen items. But the "discount price" since then has made the item too valuable for marksmen.
    TOTAL COST3200 gold  3300 gold (combine cost unchanged due to Bilgewater Cutlass cost increase)

    3146.png&resize=64:

    Hextech Gunblade

    Combine cost decreased.
    To compensate for Cutlass' price increase, we're decreasing the additional cost to keep Gunblade's total cost unchanged.
    COMBINE COST850 gold  750 gold (total cost unchanged due to Bilgewater Cutlass cost increase)

    3076.png&resize=64:

    Bramble Vest

    Grievous Wounds duration increased.
    Making Bramble Vest's Grievous Wounds duration consistent with the effect on other items.
    GRIEVOUS WOUNDS DURATION1 second  3 seconds

    1401.png&resize=64:

    Enchantment: Cinderhulk

    Minion and monster aura damage increased.
    We changed the tooltip in 9.7, but didn't actually apply the change… Fixed it now, woops.
    GRILLED RAZORBEAKDeals 200%  300% bonus magic damage to minions and monsters

    3095.png&resize=64:

    Stormrazor

    Energized effects increased and slow decays over a longer period of time.
    Right now, the only champion who's really buying Stormrazor is Kai'Sa, which is mainly due to its stat profile than its Energized passive. We want players considering it for its unique effects too.
    GIVES YOU WINGSEnergized effects are increased by 30%  35%
    SLOW BURNEnergized effects slow the target by 40%, decaying over 1 second  1.5 seconds

    3075.png&resize=64:

    Thornmail

    Grievous Wounds duration increased.
    Making Thornmail's Grievous Wounds duration consistent with the effect on other items.
    GRIEVOUS WOUNDS DURATION1 second  3 seconds
     

    Runes

    CoupDeGrace.png

    Coup De Grace

    No longer grants adaptive force for 10 seconds. Damage to champions increased.
    Simplifying Coup De Grace to be entirely focused around dealing more damage to low health targets.
    REMOVEDADAPTIVE FORCENo longer grants 9 bonus attack damage or 15 ability power for 10 seconds on champion takedown
    BONUS DAMAGE7%  8% (to champions below 40% max health)
     
     

    ARAM

    Butcher's Bridge is sinking below the depths! 9.8 marks the end of the ARAM - Back to Bilgewater event and we've made some decisions on which experimental changes to keep based on your feedback! Here are the changes; stay tuned for a more in-depth post about these decisions on Nexus.
    WINTER IS HEREHowling Abyss has returned. Butcher's Bridge is gone until next time!
    REMOVEDPIRATE'S BOUNTYMariner’s Vengeance and Ghostwalkers are going down with the ship. Bridge. Whatever.
    WARMOG'SWarmog's Armor will continue to grant health regen based on missing health rather than max health
    REMOVEDSUMMONER SPELLBacktrack is going back into nonexistence
    NEWRUNE ADJUSTMENTSRune adjustments from 9.7 will continue as a permanent feature in ARAM
    REMOVEDBANSAfter much discussion and weighing your feedback, bans will not be a permanent feature in ARAM.

    UPDATEDEND IT MY DUDESAfter 15 minutes in all ARAM games, minion waves' spawn rates will increase, minions will gain more movement speed, and champions will deal more damage to structures

    • At 15:00, they start gaining movement speed every minute until 20:00  25:00when they’ll have 425 movement speed.
    • From game start to 15:00, champions deal 10%  0% more damage to structures.
    • At 15:00, that value increases linearly until 25:00 when they’ll deal 30%  15%bonus damage to structures.
    UPDATEDPOKE POKEBuilt-in poke reduction range increased from 900  to 1000 in all ARAM games
    NEWCHAMP BALANCEChampions will continue to receive balance changes in ARAM every few months

    New Nerfs in 9.8

    ALISTAR +5% damage taken
    GALIO +5% damage taken
    ILLAOI -5% damage dealt
    KAI'SA -3% damage dealt
    NAUTILUS +5% damage taken
    SION -8% damage dealt
    YORICK -5% damage dealt

    New Buffs to 9.8

    ELISE +5% damage dealt
    FIDDLESTICKS +1% damage dealt & -6% damage taken
    FIZZ +5% damage dealt
    KARTHUS +2% damage dealt
    LUCIAN +5% damage dealt
    MAOKAI +2% damage dealt & -2% damage taken
    NUNU & WILLUMP -5% damage taken
    PANTHEON +5% damage dealt
    RIVEN +5% damage dealt
    VI +5% damage dealt
    XIN ZHAO -5% damage taken
    ZED +5% damage dealt
     

    Bugfixes

    • Fixed a bug where the Master tier ladder displayed incorrectly and would only show the first 101 people multiple times
    • Karthus can now dance
    • Corporate Mundo's voice lines are no longer replaced by his base skin's
    • Diana's W - Pale Cascade no longer deals more than double the damage when using R - Lunar Rush at close range
    • Pajama Guardian Lulu's right wing is no longer pointing in a different direction during her Homeguard animation
    • Fixed a bug where Teemo's blind did not correctly display on Battlecast Kog'Maw
    • Fixed an issue where 4-digit XP gains would make the progress circle wrap weirdly
    • Range/Cast indicators for certain champions' abilities (Lucian's Q - Piercing Light, Poppy's E - Heroic Charge, Jhin's W - Deadly Flourish, Ryze's E - Spell Flux, Miss Fortune's Q - Double Up, Jayce's Q - To the Skies!, Jayce's E - Thundering Blow, and Orianna's E - Command: Protect) are now appearing correctly
     

    Upcoming Skins & Chromas

     


    Sign in to follow this  


    User Feedback

    Create an account or sign in to leave a review

    You need to be a member in order to leave a review

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

    There are no reviews to display.


×