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    [League of Legends] Patch 9.10 Notes

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    Patch Highlights

    Champions

    NEW
    yuumi-sq.jpg

    Yuumi

    Meow meow meow. Meow mew. Meow cat meow mew 9.10, mewo.
    High-res versions of Yuumi's base and release skin splash art are available on League Displays!
    Brand.png&resize=64:

    Brand

    E damage increased late; ratio increased.
    Spritzing some oil on Brand to conflagrate his eternal flame. The change favors mid-lane Brand more than his support counterpart, but he'll be a bit hotter no matter where he goes.

    BrandE.png&resize=32:E - Conflagration

    MAGIC DAMAGE70/90/110/130/150 (+0.35 ability power) 70/95/120/145/170 (+0.45 ability power)
    Caitlyn.png&resize=64:

    Caitlyn

    W headshot damage increased.
    Helping Caitlyn out in a way that doesn't affect her already strong waveclear and late game, by focusing on when she successfully maneuvers her traps for maximum damage.

    CaitlynYordleTrap.png&resize=32:W - Yordle Snap Trap

    HEADSHOT BONUS DAMAGE40/90/140/190/240 60/105/150/195/240
    Fiora.png&resize=64:

    Fiora

    W now blocks Braum's and Kennen's stuns rather than preventing them from proccing.
    Previously, Fiora's Riposte stopped some champions' last passive stack from being applied, which effectively delayed the following stun rather than blocking it.

    FioraW.png&resize=32:W - Riposte

    INTERACTIONS WITH DEBUFFSRiposte prevents Braum and Kennen from applying the last stack of their passives  allows Braum and Kennen to apply the last stack of their passives, blocking the stun (and still blocking the damage from the attack)
    Graves.png&resize=64:

    Graves

    Q damage increased late.
    Overall, Graves was feeling underwhelming, so we're giving him some power in a place that can be counterable.

    GravesQLineSpell.png&resize=32:Q - End of the Line

    DETONATION DAMAGE85/115/145/175/205  85/120/155/190/225
    MasterYi.png&resize=64:

    Master Yi

    Q cast time removed, adjusted target scanning. W cast time removed. E no longer grants AD while not on cooldown. R movement speed increased and adjusted.
    We want to increase the satisfaction on key parts of Master Yi's kit while nerfing him in ways that'll help out those who don't know how to counter him. Those with more experience won't find Master Yi significantly better or worse, but he won't continue to dominate in average play.

    AlphaStrike.png&resize=32:Q - Alpha Strike

    REMOVEDCAST TIMENo longer takes 0.1 seconds to cast
    NEWBETA STRIKEIf Master Yi has struck fewer than the maximum amount of times he can with Alpha Strike and there are no other nearby eligible targets, he will now strike the same target for 25% of the damage before checking for nearby targets again

    Meditate.png&resize=32:W - Meditate

    REMOVEDCAST TIMENo longer takes 0.05 seconds to cast

    WujuStyle.png&resize=32:E - Wuju Style

    REMOVEDNo longer grants 10% attack damage while not on cooldown

    Highlander.png&resize=32:R - Highlander

    MOVEMENT SPEED25/35/45% total movement speed  35/45/55% bonus movement speed
    Riven.png&resize=64:

    Riven

    Q cooldown now scales. E cooldown increased.
    We're looking to target a consistent point of frustration that players face when playing against Riven—her up-time defense from spamming E. While she'll now be able to cast her Q more often, playing against her will be more manageable overall and she'll have more points of vulnerability when her E is down.

    RivenTriCleave.png&resize=32:Q - Broken Wings

    COOLDOWN13 seconds at all ranks  12/11.5/11/10.5/10 seconds

    RivenFeint.png&resize=32:E - Valor

    COOLDOWN10/9/8/7/6 seconds  14/13/12/11/10 seconds
    Shaco.png&resize=64:

    Shaco

    R casts adjusted.
    We're modernizing Shaco's ultimate.

    HallucinateFull.png&resize=32:R - Hallucinate

    APPEARRandom position 50-250 range in any direction around cast position, facing a random direction  200 range in the direction of Shaco's cursor, facing the clone
    CLONE APPEARRandom position 50-250 range in any direction around cast position, facing a random direction  200 range in the opposite direction of Shaco's cursor, facing Shaco
    Soraka.png&resize=64:

    Soraka

    Q movement speed increased; decays more slowly.
    Following up on the 9.9 changes to Soraka, since we missed on the power level a bit back then. These changes should be significant enough that Starcall's haste should now be a relevant factor when Soraka and her allies make heat-of-the-moment choices.

    SorakaQ.png&resize=32:Q - Starcall

    BONUS MOVEMENT SPEED14/18/22/26/30%  15/20/25/30/35%
    MOVEMENT SPEED DECAYRapidly  Significantly less rapidly
    Tryndamere.png&resize=64:

    Tryndamere

    E cooldown decreased. AP ratio decreased.
    Tryndamere is struggling in a world with more mobile, ranged opponents in the top lane. We're helping his mobility so he can find more of a footing in those matchups.

    TryndamereE.png&resize=32:E - Spinning Slash

    COOLDOWN13/12/11/10/9 seconds  12/11/10/9/8 seconds
    RATIO1.0 ability power  0.8 ability power
    Vayne.png&resize=64:

    Vayne

    R Tumble cooldown reduction now scales.
    Similar to Riven, we want to work on targeting the frustration around playing against Vayne beyond just her raw stats. Right now, Vayne ramps up a little too early and is especially frustrating because of how often she goes invisible. These changes should lessen her power spike at level 6.

    VayneInquisition.png&resize=32:R - Final Hour

    TUMBLE COOLDOWN REDUCTION50% at all ranks  30/40/50%
    XinZhao.png&resize=64:

    Xin Zhao

    Q cooldown decreased.
    Now that Scuttler spawns later, other champions aren't forced to fight Xin as much at his biggest power spike. But because of that, his niche as an early game powerhouse doesn't have as big of an impact, especially on the outcome of a game. We can now help him out so he can do better throughout a game without worry.

    XinZhaoQ.png&resize=32:Q - Three Talon Strike

    COOLDOWN9/8/7/6/5 seconds  7/6.5/6/5.5/5 seconds
    Zyra.png&resize=64:

    Zyra

    Plants no longer take additional damage from basic attacks that do not trigger on-hit effects.
    Reducing the damage Zyra's plants takes, especially from those that shouldn't trigger additional effects.

    ZyraP.png&resize=32:Passive - Garden of Thorns

    FERTILIZERDamage from basic attacks that doesn't trigger on-hit effects (ex. Corki's Hextech Munitions, Miss Fortune's Love Tap, etc.) no longer deals a separate instance of damage to Zyra's plants
     

    Items

    3508.png&resize=64:

    Essence Reaver

    Attack damage increased.
    We're giving Essence Reaver's core users more motivation to consider it as their attack damage option.
    ATTACK DAMAGE65  70
    3124.png&resize=64:

    Guinsoo's Rageblade

    Phantom Hit frequency decreased. Armor and magic penetration increased and flattened.
    Rageblade gives too much power to champions whose abilities naturally align with the frequency of Phantom Hits. We'll be keeping an eye on how much these core users are affected since we still want to keep their Phantom Hit synergy relevant—just not as unilaterally success-defining as it currently is.
    PHANTOM HIT FREQUENCYEvery 2 attacks  Every 3 attacks
    ARMOR PENETRATION6% (+0.5% per level, 15% max)  15%
    MAGIC PENETRATION6% (+0.5% per level, 15% max)  15%
    1039.png&resize=64:

    Hunter's Talisman

    Champions' pets' attacks now also apply burn.
    Since pets feel like a champion's ability and abilities trigger Hunter's Talisman's burn, we're making it so that pets also apply that burn.
    NEWHOT DOGSPassive burn effect now applies on attacks from pets
    ITEM FAMILYAlso applies to all of Hunter's Talisman's upgrades (Stalker's Blade, Skirmisher's Sabre, and all their variants)
    1402.png&resize=64:

    Runic Echoes

    Combine and total costs decreased.
    Letting Runic users get their jungle enchanted item sooner so they can compete with other types of junglers, as well as encouraging non-users to experiment with the item.
    COMBINE COST375 gold  250 gold
    TOTAL COST2625 gold  2500 gold
     

    Runes

    Conqueror.png&resize=64:

    Conqueror

    True damage and healing decreased.
    We hear you. It's too strong, so we're nerfing it.
    GR8At full stacks, 10%  8% of the damage dealt against champions is converted to true damage and healing
     
     

    ARAM Balance Changes

    As promised, we're continuing to update and make adjustments to ARAM following our experimental changes from 9.7. In 9.10, you'll see more balance changes to champions and runes, as well as some tweaks to the scaling tower damage and minion waves.
    ADDITIONAL TURRET DAMAGEChampion damage to turrets increases after the first 15 minutes, maxing at +15% at 25 minutes  18 minutes, maxing at +25% at 30 minutes
    MINION WAVE FREQUENCYMinion waves spawn faster after the first 15 minutes of the game, maxing at 15 seconds between waves at 25 minutes  18 minutes of the game, maxing at 13 seconds between waves at 30 minutes
    MINION MOVEMENT SPEEDMinions speed up after the first 15 minutes of the game  18 minutes of the game
    DEATH TIMER AT LEVEL 1845 seconds  40 seconds

    9.10 champion nerfs

    AATROX+10% damage done & -10% damage taken  No changes
    JANNA+10% damage taken  +10% damage taken & -8% shielding done
    MAOKAI-8% damage dealt & +8% damage taken  -12% damage done & +12% damage taken
    SONA-10% damage dealt & -25% healing done & +12% damage taken  -10% damage dealt & +12% damage taken & -15% shielding done & -15% healing done

    9.10 champion buffs

    AZIR+5% damage done
    KALISTA+5% damage done
    KATARINA+8% damage done & -8% damage taken
    MORDEKAISER+5% damage done & -5% damage taken
    TALIYAH+5% damage done
    TRISTANA+5% damage done
    ZAC+5% damage done & -8% damage taken
    ZOE+5% damage done

    9.10 rune adjustments

    GATHERING STORMAdaptive force every 7 minutes  Adaptive force every 6 minutes
    DEMOLISH100 (+0.35 of your maximum health) bonus physical damage to structures at max stacks  50 (+0.2 of your maximum health) bonus physical damage to structures at max stacks
     

    Bugfixes

    • Rakan can now properly recast E - Battle Dance even when his mana is lower than the ability's cost
    • Tahm Kench's W - Devour's tooltip now properly displays its AP ratio
    • Gun Goddess Miss Fortune now properly laughs during R - Bullet Time
    • Papercraft Nunu & Willump no longer uses base Nunu & Willump's W - Biggest Snowball Ever!

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