W now blocks Braum's and Kennen's stuns rather than preventing them from proccing.
Previously, Fiora's Riposte stopped some champions' last passive stack from being applied, which effectively delayed the following stun rather than blocking it.
W - Riposte
INTERACTIONS WITH DEBUFFSRiposteprevents Braum and Kennen from applying the last stack of their passives⇒allows Braum and Kennen to apply the last stack of their passives, blocking the stun (and still blocking the damage from the attack)
Q cast time removed, adjusted target scanning. W cast time removed. E no longer grants AD while not on cooldown. R movement speed increased and adjusted.
We want to increase the satisfaction on key parts of Master Yi's kit while nerfing him in ways that'll help out those who don't know how to counter him. Those with more experience won't find Master Yi significantly better or worse, but he won't continue to dominate in average play.
Q - Alpha Strike
REMOVEDCAST TIMENo longer takes 0.1 seconds to cast
NEWBETA STRIKEIf Master Yi has struck fewer than the maximum amount of times he can with Alpha Strike and there are no other nearby eligible targets, he will now strike the same target for 25% of the damage before checking for nearby targets again
W - Meditate
REMOVEDCAST TIMENo longer takes 0.05 seconds to cast
E - Wuju Style
REMOVEDNo longer grants 10% attack damage while not on cooldown
R - Highlander
MOVEMENT SPEED25/35/45% total movement speed⇒35/45/55% bonus movement speed
We're looking to target a consistent point of frustration that players face when playing against Riven—her up-time defense from spamming E. While she'll now be able to cast her Q more often, playing against her will be more manageable overall and she'll have more points of vulnerability when her E is down.
Q - Broken Wings
COOLDOWN13 seconds at all ranks⇒12/11.5/11/10.5/10 seconds
Following up on the 9.9 changes to Soraka, since we missed on the power level a bit back then. These changes should be significant enough that Starcall's haste should now be a relevant factor when Soraka and her allies make heat-of-the-moment choices.
Q - Starcall
BONUS MOVEMENT SPEED14/18/22/26/30%⇒15/20/25/30/35%
MOVEMENT SPEED DECAYRapidly⇒Significantly less rapidly
Similar to Riven, we want to work on targeting the frustration around playing against Vayne beyond just her raw stats. Right now, Vayne ramps up a little too early and is especially frustrating because of how often she goes invisible. These changes should lessen her power spike at level 6.
R - Final Hour
TUMBLE COOLDOWN REDUCTION50% at all ranks⇒30/40/50%
Now that Scuttler spawns later, other champions aren't forced to fight Xin as much at his biggest power spike. But because of that, his niche as an early game powerhouse doesn't have as big of an impact, especially on the outcome of a game. We can now help him out so he can do better throughout a game without worry.
Phantom Hit frequency decreased. Armor and magic penetration increased and flattened.
Rageblade gives too much power to champions whose abilities naturally align with the frequency of Phantom Hits. We'll be keeping an eye on how much these core users are affected since we still want to keep their Phantom Hit synergy relevant—just not as unilaterally success-defining as it currently is.
PHANTOM HIT FREQUENCYEvery 2 attacks⇒Every 3 attacks
ARMOR PENETRATION6% (+0.5% per level, 15% max)⇒15%
MAGIC PENETRATION6% (+0.5% per level, 15% max)⇒15%
Letting Runic users get their jungle enchanted item sooner so they can compete with other types of junglers, as well as encouraging non-users to experiment with the item.
COMBINE COST375 gold⇒250 gold
TOTAL COST2625 gold⇒2500 gold
True damage and healing decreased.
We hear you. It's too strong, so we're nerfing it.
GR8At full stacks,10%⇒8% of the damage dealt against champions is converted to true damage and healing
ARAM Balance Changes
As promised, we're continuing to update and make adjustments to ARAM following our experimental changes from 9.7. In 9.10, you'll see more balance changes to champions and runes, as well as some tweaks to the scaling tower damage and minion waves.
ADDITIONAL TURRET DAMAGEChampion damage to turrets increases after the first15 minutes, maxing at +15% at 25 minutes⇒18 minutes, maxing at +25% at 30 minutes
MINION WAVE FREQUENCYMinion waves spawn faster after the first15 minutes of the game, maxing at 15 seconds between waves at 25 minutes⇒18 minutes of the game, maxing at 13 seconds between waves at 30 minutes
MINION MOVEMENT SPEEDMinions speed up after the first15 minutes of the game⇒18 minutes of the game