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  1. Last week
  2. Welcome into the community Fiddle. I know you've been around for a while, but I hope to hear from you soon!
  3. Champions Amumu Passive damage increased. Q cooldown decreased. Amumu now follows enemies hit by Q if they move while he's mid-flight. Passive - Cursed Touch BONUS TRUE DAMAGECursed targets take an additional 10% ⇒ 13% of pre-mitigation magic damage as true damage Q - Bandage Toss COOLDOWN16/14/12/10/8 seconds ⇒ 12/11/10/9/8 seconds DON'T LEAVE MEAmumu now follows his target for up to a reasonable distance from where he cast Bandage Toss, in case targets get out of the stun before he arrives Camille Base attack speed increased. Base Stats ATTACK SPEED0.625 ⇒ 0.644 Cassiopeia E cost decreased at later ranks. E - Twin Fang COST40/50/60/70/80 mana ⇒ 40/45/50/55/60 mana Fiora W damage and slow/stun duration increased. E cost flattened at all ranks. W - Riposte SLOW/STUN DURATION1.5 seconds ⇒ 2 seconds DAMAGE90/130/170/210/250 (+1.0 ability power) ⇒110/150/190/230/270 (+1.0 ability power) E - Bladework COST40/45/50/55/60 mana ⇒ 40 mana at all ranks Gnar R cooldown decreased. R - GNAR! COOLDOWN120/100/80 seconds ⇒ 90/60/30 seconds Jhin E trap duration increased, traps recharge faster at later ranks. R damage multiplier increased and level-up tooltip corrected. E - Captive Audience TRAP DURATION2 minutes ⇒ 3 minutes TRAP RECHARGE RATEOne trap every 28/27/26/25/24 seconds ⇒28/25/22/19/16 seconds R - Curtain Call DAMAGE MULTIPLIER1.0 to 3.5 (based on target's missing health) ⇒ 1.0 to 4.0 (based on target's missing health) TOOLTIPFixed a bug where the level-up tooltip was displaying incorrect values Kayle Base attack damage, armor, attack speed ratio decreased. Kayle ascends based on level and R rank. Base Stats ATTACK DAMAGE52 ⇒ 50 ARMOR28 ⇒ 26 ATTACK SPEED RATIO0.695 ⇒ 0.667 (the number bonus attack speed uses to calculate its effectiveness, not Kayle's actual attack speed) Passive - Divine Ascent MEGA EVOLUTIONAscensions are now based on Kayle's level and skill points Kayn E Shadow Assassin cooldown decreased. E - Shadow Step SHADOW ASSASSIN COOLDOWN21/19/17/15/13 seconds ⇒ 8 seconds at all ranks Master Yi Master Yi is now ghosted during R. R - Highlander NEWPATRICK SWAYZEMaster Yi can now move through units during Highlander Nautilus Passive root duration increased. Q damage increased. Passive - Staggering Blow ROOT DURATION0.5/0.75/1/1.25/1.5 (at levels 1/6/11/16/18) ⇒0.75/1/1.25/1.5 (at levels 1/6/11/16) Q - Dredge Line DAMAGE80/120/160/200/240 (+0.75 ability power) ⇒100/145/190/235/280 (+0.9 ability power) Ornn Living Forge's Forgefire Cape, Frozen Fist, and Infernal Mask base stats increased. Passive - Living Forge FORGEFIRE CAPEHealth increased from 625 ⇒ 750 and armor increased from 90 ⇒ 100 FROZEN FISTArmor increased from 95 ⇒ 125 INFERNAL MASKHealth increased from 550 ⇒ 750 and magic resist increased from 90 ⇒ 100 Renekton Base health, attack speed growth, and armor growth rounded up. Q healing vs. champions increased. Base Stats HEALTH572.16 ⇒ 575 ATTACK SPEED GROWTH2.65% ⇒ 2.75% ARMOR GROWTH3.8 ⇒ 4 Q - Cull the Meek HEALING VS CHAMPIONS9/13.5/18/22.5/27 ⇒ 12/18/24/30/36 EMPOWERED HEALING VS CHAMPIONS27/40.5/54/67.5/81 ⇒36/54/72/90/108 EMPOWERED HEALING CAP150/225/300/375/450 ⇒200/300/400/500/600 Sejuani W damage ratio increased. W - Winter's Wrath FIRST CAST DAMAGE RATIO1.5% Sejuani's max health ⇒ 2% Sejuani's max health SECOND CAST DAMAGE RATIO4.5% Sejuani's max health ⇒ 6% Sejuani's max health Singed Base health regen increased. W slow increased. E cost decreased. Base Stats HEALTH REGEN8 ⇒ 9.5 W - Mega Adhesive SLOW40% ⇒ 60% E - Fling COST80/95/110/125/140 mana ⇒ 60/70/80/90/100 mana Trundle Q bonus damage increased late. R cooldown decreased. Q - Chomp BONUS DAMAGE20/35/50/65/80 ⇒ 20/40/60/80/100 R - Subjugate COOLDOWN110/90/70 seconds ⇒ 100/80/60 seconds Zed Q damage decreased. W cooldown increased. Q - Razor Shuriken BASE DAMAGE90/125/160/195/230 ⇒ 80/115/150/185/220 W - Living Shadow COOLDOWN20/18.5/17/15.5/14 seconds ⇒ 22/20/18/16/14 seconds Items Bilgewater Cutlass Cost increased. COMBINE COST250 gold ⇒ 350 gold TOTAL COST1500 gold ⇒ 1600 gold Blade of the Ruined King Cost increased. TOTAL COST3200 gold ⇒ 3300 gold (combine cost unchanged due to Bilgewater Cutlass cost increase) Hextech Gunblade Combine cost decreased. COMBINE COST850 gold ⇒ 750 gold (total cost unchanged due to Bilgewater Cutlass cost increase) Bramble Vest Grievous Wounds duration increased. GRIEVOUS WOUNDS DURATION1 second ⇒ 3 seconds Enchantment: Cinderhulk Minion and monster aura damage increased. GRILLED RAZORBEAKDeals 200% ⇒ 300% bonus magic damage to minions and monsters Stormrazor Energized effects increased and slow decays over a longer period of time. GIVES YOU WINGSEnergized effects are increased by 30% ⇒ 35% SLOW BURNEnergized effects slow the target by 40%, decaying over 1 second ⇒ 1.5 seconds Thornmail Grievous Wounds duration increased. GRIEVOUS WOUNDS DURATION1 second ⇒ 3 seconds Runes Coup De Grace No longer grants adaptive force for 10 seconds. Damage to champions increased. REMOVEDADAPTIVE FORCENo longer grants 9 bonus attack damage or 15 ability power for 10 seconds on champion takedown BONUS DAMAGE7% ⇒ 8% (to champions below 40% max health) ARAM WINTER IS HEREHowling Abyss has returned. Butcher's Bridge is gone until next time! REMOVEDPIRATE'S BOUNTYMariner’s Vengeance and Ghostwalkers are going down with the ship. Bridge. Whatever. WARMOG'SWarmog's Armor will continue to grant health regen based on missing health rather than max health REMOVEDSUMMONER SPELLBacktrack is going back into nonexistence NEWRUNE ADJUSTMENTSRune adjustments from 9.7 will continue as a permanent feature in ARAM REMOVEDBANSAfter much discussion and weighing your feedback, bans will not be a permanent feature in ARAM. UPDATEDEND IT MY DUDESAfter 15 minutes in all ARAM games, minion waves' spawn rates will increase, minions will gain more movement speed, and champions will deal more damage to structures At 15:00, they start gaining movement speed every minute until 20:00 ⇒ 25:00when they’ll have 425 movement speed. From game start to 15:00, champions deal 10% ⇒ 0% more damage to structures. At 15:00, that value increases linearly until 25:00 when they’ll deal 30% ⇒ 15%bonus damage to structures. UPDATEDPOKE POKEBuilt-in poke reduction range increased from 900 ⇒ to 1000 in all ARAM games NEWCHAMP BALANCEChampions will continue to receive balance changes in ARAM every few months New Nerfs in 9.8 ALISTAR +5% damage taken GALIO +5% damage taken ILLAOI -5% damage dealt KAI'SA -3% damage dealt NAUTILUS +5% damage taken SION -8% damage dealt YORICK -5% damage dealt New Buffs to 9.8 ELISE +5% damage dealt FIDDLESTICKS +1% damage dealt & -6% damage taken FIZZ +5% damage dealt KARTHUS +2% damage dealt LUCIAN +5% damage dealt MAOKAI +2% damage dealt & -2% damage taken NUNU & WILLUMP -5% damage taken PANTHEON +5% damage dealt RIVEN +5% damage dealt VI +5% damage dealt XIN ZHAO -5% damage taken ZED +5% damage dealt Bugfixes Fixed a bug where the Master tier ladder displayed incorrectly and would only show the first 101 people multiple times Karthus can now dance Corporate Mundo's voice lines are no longer replaced by his base skin's Diana's W - Pale Cascade no longer deals more than double the damage when using R - Lunar Rush at close range Pajama Guardian Lulu's right wing is no longer pointing in a different direction during her Homeguard animation Fixed a bug where Teemo's blind did not correctly display on Battlecast Kog'Maw Fixed an issue where 4-digit XP gains would make the progress circle wrap weirdly Range/Cast indicators for certain champions' abilities (Lucian's Q - Piercing Light, Poppy's E - Heroic Charge, Jhin's W - Deadly Flourish, Ryze's E - Spell Flux, Miss Fortune's Q - Double Up, Jayce's Q - To the Skies!, Jayce's E - Thundering Blow, and Orianna's E - Command: Protect) are now appearing correctly Upcoming Skins & Chromas The following skins will be released this patch. Grab the League Displays app for full-res splash art! Galaxy Slayer Zed K/DA Evelynn Prestige Edition Invictus Gaming Camille Invictus Gaming Fiora Invictus Gaming Irelia Invictus Gaming Kai'Sa Invictus Gaming LeBlanc Invictus Gaming Rakan
  4. Ya Boi FIddle got beef? 1v1 Cod 4 i use Deagle only im 23 play mostly shooters or grindy games heard about the this group but does it have what i need to entertain myself? Active mostly during night hours through the week - Super Active all day Weekends either Playing with some CS:GO streamers or doing my own play through Managed to Bamboozle some nerds to think i was Cuban for YEARS am Mexican/Cartel 4/20 Friendly - if i sell you an Oz and you run ill Shoot you with my Glock pew pew Vibe With me 💔 here for friends and games mostly
  5. Earlier
  6. Hey guys, we recently decided to make some changes to a handful of core parts of our community. Continue reading to find out what is changing for our old and new discord server along with the recruitment changes we are implementing! Discord So the leadership team has been discussing for a while now that we would like to see a more heavy focus on our community interaction. With this in mind, we are making a brand new discord server that will be exclusively for new and current members, along with their friends. Anyone who joins the server will be placed into a "Trial" role, where if they do not reply or get sorted into the friend group will be removed from the server every Sunday. This will hopefully give our members some privacy. Another huge advantage here is that it will enable our server Staff to be the ones answering questions on the old discord server, instead of uninformed members who don't play said game. In regards to the old discord server, considering that the majority of the players on it are from our Rust servers, we are looking to transform it into an exclusively Rust server. This will keep focus and more as said above.The only roles on it will be the Rust staff. You may connect to the new Discord server here: https://discord.gg/T7fX3PC Recruitment With the times changing away from forums to a more unified platform like Discord, us here in leadership have felt that it is in the best interests for the community to start using Discord a bit more. With this change, we will be removing Initiate applications from the forums and moving recruitment to Discord. Upon approval on discord, you will be placed into the "Initiate (FNG)" rank, where you will be on a 1 week trial period before being promoted to Member. As long as you are actively being a part of the community! What does this mean for Fame and such? With the recruitment changes, we are looking to remove the Fame requirement from Initiate applications. Fame will still be around, but will be reworked into more of a currency system in the community. With the eventual ability to gain cool perks for some of our game servers with it.
  7. With a community night bound to be around the corner, we would like to see some different minigames accordingly. With that in mind, what kinds of minigames would you guys like to see? We usually do a mixture of Cards, Skribbl.io, and Golf With Your Friends. If you have any suggestions, do not hesitate to post them below. We'd like to hear from you guys!
  8. 11 The coding format was Base64 btw.
  9. I've been looking for a new music genre to get into, but I can't think of any. With that in mind, what's everyone's favorite genre? Personally, my favorite is electo house and LoFi. Can't wait to hear from you guys.
  10. xVepez

    Arma 3 anyone?

    Lmao I'll have to remember that, thanks.
  11. Proxii

    Arma 3 anyone?

    Keep in mid though...the optimization is complete ass. But you learn to love it
  12. March 2019 News This month has been a slower month in regards to recruitment and development. We have focused on refinement of current structures and growing closer as a community. With things as is, we hope to see the creation of the PR Team as an influential project. With this being said, we will be keeping this news report as short as possible in hopes of the meeting stream this weekend being able to answer a lot of the questions members may have. Members of the Month Member of the Month Proxii Officer of the Month xVepez Player of the Month Tandrane New Members As with every month, we have had a steady increase in our Initiate applications. With this being said, five of these Initiates have fulfilled their requirements to join Ventrix United as a full member. Let us welcome the Contingent of February 2019 Jesssy Proxii Donations To those of you who have chosen to help support this community and keep us running; thank you! Proxii ~S9~ TerminallyGamer EA-HuXueFei AdemZap ??? (Player's name) Promotions This month was a relatively slow month in regards to staff positions. I would however like to formally welcome a handful of people into their new positions. These people have dedicated large amounts of their personal time towards this community. xVepez - Appointed as Public Relations Staff You have shown great initiative to help grow this community with recruitment in mind. Please continue as you have been doing. Leadership sees you rising up in this community as a member and staff. Jesssy - Appointed as Rust Moderator Welcome to the team Jesssy! Great to have more players looking to help the server stay up to date. Good luck with everything.
  13. You can vote for an officer that isn't yourself. Can be anyone among staff, regardless of game or role.
  14. Proxii for Member of the Month. Always Active, and chill. Unable to vote for Officer of the Month, due to my rank... Tandrane for Player of the Month. Always a funny and chill guy to hang our with.
  15. Kiss ass. I'm not a candidate. A poll won't work anyways cause anyone can be elected.
  16. Venocide for Best Owner 😃 Should just make a poll
  17. With March finally over, we can look towards starting April off right. With that being said, I would like to start doing monthly votes for the roles: Member of the Month, Officer of the Month and Player of the Month. Down below please vote for who you would like to win each award. Please note, you may only vote for one person per category and no member may win multiple categories.
  18. Credit to Rustafied.com Update Summary Video Here’s our update summary video from Puddy. Multiple Grenade Launcher added A new weapon has been added to the Rust arsenal this update. The Multiple Grenade Launcher allows you to fire up to 6 40mm grenades in quick succession. This bad boy uses 3 new types of ammo (see below), 2 weapon attachment slots, and utilizes fractional reloading. As of this patch, you’ll only be able to obtain this launcher from the corpses of Heavy Scientists. It cannot be researched, crafted, or purchased at any NPC vending machines (although this may change in the future). When dealing with the HE grenades, they explode on impact - no bouncing or trickery like that. Although it is mainly intended as an anti personnel weapon, it may have some applications in raiding. For instance, it takes 5 40mm HE Grenades to take out a sheet metal door at the moment. If you’re worried about this being too OP, reserve judgement till you read about ammo availability below. As with all new items in the game, expect some tweaks and balance changes to come down the pike. Multiple Grenade Launcher information Damage 150 Accuracy 4 Recoil 30 Fire Rate 180 Range 1 40mm Ammo types There are some fresh ammo types accompanying the Grenade Launcher. All 40mm, the HE Grenade, Smoke Grenade, and Shotgun Round each do pretty much what you would expect. Like the Grenade Launcher itself, none of these are able to be researched or crafted. At the moment, they are only found in drops. That said, Helk told me the Smoke Grenade and Shotgun Shell might go up for sale at NPC vending machines (HE will remain very scarce). Edit: 40mm Shotgun Shells can now be purchased at Bandit Town (6 for 15 scrap) HE Grenade Smoke Grenade Shotgun Shell Combat Knife added A new melee weapon has arrived and it’s mainly good for one thing. You guessed it… Stabbing the ever living shit out of people! The Combat Knife features high damage and fast speed - basically the Bone Knife, but 2.5 times the damage. You can’t harvest any wood or ore with it, but it does gather flesh better than anything else. Oh, and you can attack with it while sprinting. Crafting cost 25 metal frags 1 HQM Craft time 15 seconds Research cost 75 scrap Workbench Level 1 required Fractional reloading One of the longest requested and most hyped changes to gun play has made it in this month. Fractional reloading has finally been added to several weapons. From now on, when you’re reloading the Pump Shotgun, Spas Shotgun, Bolt Action Rifle, or new Grenade Launcher, you no longer have to wait for the entire reload animation to complete. Instead, the amount of shells available incrementally goes up as they are added to the weapon. The reload action can be stopped at any point, leaving you with access to whatever ammo has been placed up to that point. This means if you’re in a firefight with say the Pump Shotgun and you run out of shells, you can now just reload one bullet and fire again as opposed to having to wait for the entire reload animation to complete. Weapons with fractional reloading: Bolt Action Pump Shotgun Spas Shotgun Grenade Launcher Large Oil Rig Big brother of the newest monument from last month has been added to the sea’s of Rust. The Large Oil Rig is very similar to it’s counterpart, just much bigger. With 6 stories to explore, this Big Rig features 3 puzzles, hidden elite crates, a bunch of other loot, and a fuck ton of scientists (both heavy and normal). Overview With one point of ingress on sea level and a helipad on top, this water-based behemoth can be accessed by boat or Minicopter. Watch out though, there are almost 40 scientists (5 Heavy, the rest blue) guarding this bad boy and all it’s loot. The loot is worthy though, as you’ll find around 11 wood crates, 14 green crates, and 5 elite crates. There’s also a recycler and research bench. Similar to the Small Oil Rig, a locked crate will appear on the top deck. Once you start hacking it, the Chinook helicopter will swoop in and drop off 5 Heavy Scientists to mess up your day. Edit: The Large Oil Rig has been added to the Hapis Island map. Puzzle solutions There are a total of 3 puzzles (green, blue, and red) along with a hidden area with some extra loot. Only cards required, no fuses needed at this time (although that might change soon). Puzzle #1 (Green) Located at level 3, on the helipad side Swipe your green card at the door. Grab 3 wood crates and a green card on the desk. Puzzle #2 (Blue) Found on level 4, towards the center of the rig Swipe your blue card at the door. Grab 4 green boxes inside. Puzzle #3 (Red) On the top level, near the base of the tower Swipe your red card at the door. Grab the 3 elite crates, 4 green crates, and red card. Bonus vents On level 5 there are vents which lead to a hidden room Enter the vent near the smoke stacks. Grab the 2 elite crates and wood crate. Important locations There is also a recycler and research table Recycler Level 4, in a small room next to the blue puzzle. Research Table Top level, same room as the red puzzle. Other pictures Here’s a bunch of other shots of the new Large Oil Rig. Weapon / attachment shifts In the quality of life realm, several changes to weapons have taken place. Here’s the lowdown: Thompson Can now take Flashlight and Laser Sights Compound Bow Same as Hunting Bow when not charged Now costs 25 frags instead of 75 Explosive Ammo Can be heard much farther away (quieter distance sound) Causes weapons and silencers to lose condition faster Muzzle Brake Properly applies recoil reduction Reduces damage by 15% Holosight Adds 2x zoom Adds accuracy bonus 16x Scope Name changed from 8x Scope Zoom reduced from actually being 24x to 16x Simple Sight Now has higher visibility Item changes Quality of life improvements don’t stop at weapons, a bunch of items have had positive shifts. Code locks now stack to 10 Barricades now stack to 10 Can recycle empty cans (10 frags for beans, 8 frags for tuna) Water Jug can go into fridges Salvaged Axe harvests more animal flesh (now same as hatchet / bone knife) Dropbox can be repaired Misc QoL changes Here’s a couple more miscellaneous quality of life changes. Can attack while sprinting with the Chainsaw Underwater crates untie in half the time Tracers are visible from a longer distance but are 1/4 the length Improved laser effects Heavy Plate Armor has much higher explosive protection Heavy Plate Armor Helmet obscures less of your vision FOV clamped from 70-90 (was 60-90) SAM Site changes Some tweaks to SAM sites have come down the pike this month. Most notable, they now require electricity to operate. This not only adds a layer of complexity to the set up process, it allows for the remote toggling of them with a detonator or the like. They also now disengage targets once direct line of sight is lost. Minicopter changes The latest vehicle to take flight in the skies of Rust has received some tweaks. With regards to fuel, it can only be accessed now by the pilot if the engine is in use (anyone can access when the engine is off). In an effort to curb copter hoarders, they will no longer last forever indoors. Helk has made it so they decay when indoors at half the outside rate. Also, the collision shape has been cleaned up, making it a bit easier to fit through those tight spaces. Hot Air Balloon exploit fixes A nasty little exploit with stationary Hot Air Balloons has been resolved. No longer can players hide in the deflated canvas, peering out and shooting unsuspecting passerby’s. Not only can they no longer see out, weapons can not be used inside of a deflated Hot Air Balloon canvas. New Scientist NPC models Scientist NPC’s have a fresh look this month. Both the blue scientists by junk piles and green scientists at the compound monument have received some new digs. These changes are purely aesthetic, so don’t expect any changes to damage or loot drops. Here are some shots: Compound lighting The Compound monument has gotten a facelift to lighting this month. A picture is worth 1000 and all, so here are some shots: Debris system Online raid defense has received a large nerf this month with the advent of a debris. This new system blocks the placement of building blocks in areas where a wall or door was just destroyed. This 30 second cool down period will block base owners from quickly placing a shopfront or the like immediately after raiders destroy a block. Fall exploit fixed A long standing exploit has been addressed with this update. No longer can players falling from great heights simply log off, leaving their sleeping bodies floating undamaged in the air. Instead, sleeping and disconnected players will now always fall to the ground, incurring any fall damage due. This also holds true for wounded players, who will no longer hover in the air, hand reaching out for help. Pooling optimizations Hitches and stutters will hopefully be less frequent after the patch as Andre completed a bunch of work around object pooling. For you non-game developers out there, this basically means objects will be loaded in memory instead of created and destroyed on the fly as they are needed. This object pooling is much easier on the CPU, thereby lowering the chances of unwanted stutters. @RustUpdates is back! A valuable tool for tracking Rust development has returned! After being shut off unexpectedly last November, the Rust Updates Twitter account has come back to life. Other stuff Super Potato graphics quality added to launcher Shelves can no longer be placed on top of each other Fix for ores spawning inside hilltop rocks Pump shotgun has slightly less zoom Fixed FOV bug which zoomed weapons in too much if fov was not default (75) Fixed a bunch of item descriptions Water optimizations (less waves, better performance) Vending machine can no longer be placed through world layer Disabled casing collision (performance boost) Muzzle flashes are far more snappy ( visuals + performance boost ) M249 and M39 are now skinnable 4x Scope is now named 8x Scope CH47 has higher explosive protection Some new lighting effects along roads
  19. xVepez

    Arma 3 anyone?

    Sounds pretty fun, Ill have to check it out. Who knows, maybe I'll get into it!
  20. Proxii

    Arma 3 anyone?

    ITs got a lot of mods Altis Life wich is a Role Playing Game mode, Exile, King of The Hill etc..super fun and yea it may not be optimized but you learn to tune that out.
  21. Patch Highlights Champions Kayle Armor growth, health regen decreased. Q cost increased. W movement speed decreased, cost increased. E damage reduced but now has a ratio Base Stats HEALTH REGEN6 ⇒ 5 ARMOR GROWTH3.5 ⇒ 3 Q - Radiant Blast COST60/65/70/75/80 mana ⇒ 70/75/80/85/90 mana W - Celestial Blessing BONUS MOVEMENT SPEED26/32/38/44/50% ⇒ 24/28/32/36/40% COST70/75/80/85/90 mana ⇒ 60/70/80/90/100 mana E - Starfire Spellblade BONUS MAGIC DAMAGE10/12.5/15/17.5/20% target's missing health ⇒8/10/12/14/16% (+1% per 100 ability power) target's missing health Urgot Passive damage decreased late. E cooldown increased early; cost increased. R damage decreased. Passive - Echoing Flames DAMAGE2/3/4/6/8% target's max health ⇒ 2/3/4/5/6% target's max health (still at levels 1/6/9/11/13) E - Disdain COOLDOWN14 seconds ⇒ 16/15.5/15/14.5/14 seconds COST50/60/70/80/90 mana ⇒ 60/70/80/90/100 mana R - Fear Beyond Death DAMAGE125/250/375 ⇒ 100/225/350 Simple Changes Azir Health regen growth increased. Q damage increased. Base Stats HEALTH REGEN GROWTH0.55 ⇒ 0.75 Q - Conquering Sands DAMAGE60/80/100/120/140 ⇒ 70/90/110/130/150 Cho'Gath Q cooldown decreased. Q - Rupture COOLDOWN9 seconds ⇒ 7 seconds Dr. Mundo Q damage increased. E attack damage increased. Q - Infected Cleaver DAMAGE15/17.5/20/22.5/25% target's current health ⇒20/22.5/25/27.5/30% target's current health E - Masochism MINIMUM BONUS ATTACK DAMAGE30/45/60/75/90 ⇒ 40/55/70/85/100 MAXIMUM BONUS ATTACK DAMAGE60/90/120/150/180 ⇒80/110/140/170/200 Garen W passive stats increased, cooldown decreased, duration decreased late. W - Courage PASSIVE RESISTANCES0.25 per stack, up to 40 ⇒ 0.33 per stack, up to 50 COOLDOWN24/23/22/21/20 seconds ⇒ 23/21/19/17/15 seconds DURATION2/3/4/5/6 seconds ⇒ 2/2.75/3.5/4.25/5 seconds Leona E cooldown decreased. E - Zenith Blade COOLDOWN13/12/11/10/9 seconds ⇒ 12/10.5/9/7.5/6 seconds Lissandra Q cooldown increased. Q - Ice Shard COOLDOWN6/5.25/4.5/3.75/3 seconds ⇒ 10/8.5/7/5.5/4 seconds Morgana Health regen growth decreased. W ratio decreased. Base Stats HEALTH REGEN GROWTH0.6 ⇒ 0.4 W - Tormented Shadow MINIMUM TOTAL DAMAGE RATIO0.8 ability power ⇒ 0.7 ability power (still at 0% target missing health) MAXIMUM TOTAL DAMAGE RATIO2.16 ability power ⇒ 1.89 ability power (still at 100% target missing health) Pyke Q cooldown decreased early. E stun duration increased. Q - Bone Skewer COOLDOWN16/14/12/10/8 seconds ⇒ 14/12.5/11/9.5/8 seconds E - Phantom Undertow STUN DURATION1.1 seconds ⇒ 1.25 seconds Rumble W movement speed increased. R cooldown decreased. W - Scrap Shield MOVEMENT SPEED10/15/20/25/30% ⇒ 20/25/30/35/40% R - The Equalizer COOLDOWN110/100/90 seconds ⇒ 100/85/70 seconds Sylas Health regen decreased. W damage decreased. E cooldown increased early. Base Stats HEALTH REGEN9.5 ⇒ 7.5 W - Kingslayer DAMAGE60/90/120/150/180 ⇒ 50/75/100/125/150 EMPOWERED DAMAGE90/135/180/225/270 ⇒ 75/112.5/150/187.5/225 E - Abscond / Abduct COOLDOWN12/11.5/11/10.5/10 seconds ⇒ 18/16/14/12/10 seconds Items Enchantment: Cinderhulk Minion and monster aura damage increased. GRILLED RAZORBEAKDeals 200% ⇒ 300% bonus magic damage to minions and monsters The Dark Seal Ability power, sell-back value decreased. ABILITY POWER15 ⇒ 10 SELLBACK VALUE245 gold ⇒ 140 gold UPDATED Wit's End Attack speed, magic resist, cost increased. Now grants movement speed. On-hit damage lower early, higher late. No longer steals magic resist but now heals on-hit. TOTAL COST2400 gold ⇒ 2900 gold BUILD PATHRecurve Bow + Negatron Cloak + Dagger + 380 gold ⇒Recurve Bow + Negatron Cloak + Dagger + 880 gold ATTACK SPEED40% ⇒ 50% MAGIC RESIST40 ⇒ 50 NEWMOVEMENT SPEED5% ON-HIT DAMAGE42 ⇒ 15-80 (levels 1-18) NEWHEALTH STEALHeal for the amount of on-hit damage dealt by Wit's End (33% effective for ranged) REMOVEDMAGIC RESIST STEALBasic attacks no longer steal 6 magic resist (3 for ranged), up to 30 Immolate Item Combat Text DISCO INFERNOCombat text for Immolate effects on Cinderhulk, Bami's Cinder, and Sunfire Cape now display running totals of how much damage each target has taken Runes UPDATED Eyeball Collection Max stacks decreased, total stats unchanged. Kills and assists both grant one stack; no longer stacks off wards. MAX STACKS20 ⇒ 10 STACKS2 per champion kill, 1 per champion assist, 1 per ward kill ⇒ 1 per champion takedown (kill or assist) ADAPTIVE FORCE1 per stack (20 total) ⇒ 2 per stack (20 total) COMPLETION BONUS10 adaptive force (unchanged) UPDATED Ghost Poro Your wards spawn a ghost poro and grant stacks of adaptive force when they expire. Gain extra adaptive force at full stacks. REMOVEDHAUNTED TRINKETStanding in brush no longer converts your trinket into a Ghost Poro. Placing a Ghost Poro in enemy territory no longer grants adaptive force. NEWSPOOKYYour wards now spawn a Ghost Poro when they expire, giving vision in the area until it's scared away be enemy champions. Wards killed by enemies don't spawn Ghost Poros. NEWBOOSpawning a Ghost Poro grants 2 adaptive force up to 10 times (max 20). At 10 Ghost Poro spawns, gain an additional 10 adaptive force. UPDATED Zombie Ward No longer grants on-hit damage versus champions when clearing a ward. Ward clears now grant stacks of adaptive force. Gain extra adaptive force at full stacks. REMOVEDTOUCH OF DEATHDamaging a champion after clearing a ward no longer deals bonus damage NEWWARD GRAVEYARDClearing a ward grants 2 adaptive force up to 10 times (max 20). At 10 ward clears, gain an additional 10 adaptive force. Cut Down Damage versus extremely high health targets increased. DAMAGE5-12% ⇒ 5-15% (still at 10-100% max health difference) Demolish Max health ratio increased. DAMAGE100 (+30% max health) ⇒ 100 (+35% max health) Overgrowth Completion bonus grants more max health. COMPLETION BONUS2.5% max health increase ⇒ 3.5% max health increase Predator ZOOMThe monster burn effect of Hunter's Talisman and its upgrades no longer interrupts Predator's channel Ultimate Hunter Ult cooldown reduction increased. ULT COOLDOWN REDUCTION5 (+2% per stack), max 15% ⇒ 5 (+3% per stack), max 20% Practice Tool WIN THE GAMECan now destroy the enemy team nexus through the Cheat Menu CRY IT OUTCan now stack your Tear of the Goddess item immediately through the Cheat Menu ARAM - Back to Bilgewater FOLLOW THE COMPASSButcher's Bridge is back for a limited time NEWBAN TO DAVY JONES' LOCKERBan your least favorite champions. After bans are set, random champions will be assigned and they won't show up in rerolls NEWFINISH HIMAfter 15 minutes, minion waves' spawn rate will increase, minions will gain more movement speed, and champions will deal 10% more damage to structures NEWOUCHDamage from champions further than 900 units away is reduced by 15% NEWSUMMONER SPELLBarrier has been replaced by Backtrack. When activated, Backtrack gives players a small blue shield (less powerful than Barrier) and then 3 seconds later zooms them back towards their Fountain UPDATEDITEM UPDATESMariner's Vengeance and Ghostwalkers have been added to the store for ARAM games and Warmog's Armor has been adjusted RUNES ADJUSTMENTRunes have been adjusted for ARAM similar to Nexus Blitz and ARURF+ CHAMPION BALANCEChampions have been adjusted to narrow the gap between the top and bottom champions in ARAM Mac Client MORE BITSThe Mac client is becoming 64-bit this patch. No downloads or reinstalls needed—just patch up like normal! KNOWN ISSUEEnd of Game Victory/Defeat screens have reverted to static images Your Shop Returns Bugfixes Fixed a bug where Akali's W - Twilight Shroud's cooldown was incorrectly calculated with her cooldown reduction Jarvan IV's R - Cataclysm cast VO lines no longer plays during its recast Buffs auras on Battlecast Alpha Skarner, Zombie Brand, AstroNautilus, Star Guardian Jinx, Pool Party Fiora, Underworld Wukong, Snow Day Malzahar, Pool Party Leona, PROJECT: Leona, and Guardian of the Sands Rammus now properly follow the models during certain animations Morgana's R - Soul Shackles no longer hits targets if the effect ends prematurely by her death Vi's E - Excessive Force no longer fizzles when Phantom Hit triggers on Guinsoo's Rageblade Fixed a bug where Taliyah's E - Unraveled Earth was scaling incorrectly Conqueror now properly procs from pets (except for Malzahar's Voidlings and Yorick's Maiden of the Mist are still bugged) Omni-vamp effects now properly grant reduced healing from pets Upcoming Skins & Chromas The following skins will be released this patch. Grab the League Displays app for full-res splash art! Dunkmaster Ivern Hextech Jarvan IV The following chromas will be released this patch: Dunkmaster Ivern Points of Interest from the 9.7 PBE Cycle Here's a brief look at many of the new things included in patch 9.7. This coverage includes preview screen shots and video taken during the 9.7 PBE cycle and may vary slightly from what is pushed to live. Champion Skins Two new skins will be hitting the client this patch - Dunkmaster Ivern and Hextech Jarvan IV! Dunkmaster Ivern 1350 RP Daisy and Ivern first started as a basketball doubles pair on the mean streets of Kumungu jungle-- but then a chance encounter with then-NBA commissioner John Brambleback pushed them both into the national spotlight. They've been tearing up the court on the professional circuit ever since. Hextech Jarvan IV 10 GemstonesThe Hextech Renaissance appealed not only to those with backgrounds in science, but also to those looking for an escape from their day-to-day lives. For the young Prince Jarvan, it presented the chance to enhance his martial skill-- with technology that would have never been accepted within his father's kingdom. Chromas Eight chroma were added for Dunkmaster Ivern: Dunkmaster Ivern [Chromas spotlighted at 4:07 in video!] Summoner Icons Two new summoner icons will be available this patch: Season 2019 - Split 2 Icon, Bilgewater 2019 Icon Emotes Split 2 ranked reward emotes will be added this cycle: 2019 - Split 2 - [Rank] LEC Spring 2019 Login Theme A new login theme for the LEC will be featured on the client: [Still Image / Music] Miscellaneous The Practice Tool has had a few buttons added to the menu: Win the Game: Destroys the enemy Nexus. Stack Tear: 750/750.
  22. It's a military simulator using the Bohemia engine. Game is somewhat poorly optimized, but extremely configurable. Also Arma 2 is where DayZ started.
  23. I have a friend in my programming team at my school who is unnaturally obsessed with the game. He's actually memorized how many frames each move uses, and almost every character's mechanics. I'm a fan of the game, but not as much as him. I just play to play!
  24. xVepez

    Arma 3 anyone?

    What exactly is ARMA 3? I've been hearing about it from you for a while, but i haven't been able to figure out what type of game it is. I think I've heard that it was used for the army or something? idk.
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