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Neeko: The Curious Chameleon Revealed

NEEKO: The Curious Chameleon Who is she? That depends—who are you? A shapeshifter from a long-lost tribe of Vastaya, Neeko watches the world with wide eyes and endless curiosity, always looking for something new to be. She may not seem dangerous at first glance, but keep a close eye on her—with Neeko, things are never quite as they appear.
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Rust - November 2018 Update

This month's update introduces Hot Air Balloons, SAM sites, and gameplay adjustments. Read below for a full update.
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#K/DA - Music Video & Skins Released

League of Legends released their World's 2018 ceremony skins at the beginning of November. The K/DA Team take to the Rift with Ahri, Evelynn, Kai'Sa, and Akali all sporting new sexy outfits. Check out the release music video and skins highlight at the link below.
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Welcome to Ventrix United

Bringing you the best gaming experience since 2011! We are back from the dead with new members, and a drive for success. Check out our plans for the future below!
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    December 2018 - Electricity, M39, Rust's 5th Birthday!

    By Venocide,
    Electricity is here! A system long in the depths of concept limbo is finally here. Electricity provides a powerful new set of tools for Rust players, allowing for tons of fresh possibilities in the realm of base defense, automation, and more! An addition to the game of this magnitude calls for an entire guide, and that's just what we’ve created. For details on every new electric item along with practical examples, check out our fresh guide, “Electricity in Rust”. For those who aren’t looking for something quite so in depth, here’s a summary of the main things to know about this shocking new functionality. As with all new additions to the game, don’t be surprised if some of this information changes. We’ll keep stuff up to date as much as possible… VIEW FULL GUIDE Power generation and storage Before setting up those laser traps and pressure pads, you’re going to need to generate some electricity and store it. For getting that electricity, you have two options: the Large Solar Panel or Wind Turbine. For storage, you have two choices, a Small or Large Battery. Keep in mind, all of the electric items (with the exception of the wire tool) are non-default blueprints. Connectivity Once you have a source of power, you’re going to need some way to connect the devices. Enter: the Wire Tool. This item is crafted with High Quality Metal and facilitates the flow of electricity through various power-hungry pieces of equipment. To work with wire, equip it then left click on an attachment cube of one of the devices you’d like to connect (it looks like an off white box which expands and turns yellow when you point at it). From there you can left click on the wall to pin the wire (cable management anyone?) and guide the wire to the other item you’d like to connect. Wall in the way? No problem, simply walk around to the other side and the wire will go straight through. Each run of a wire can travel up to 30 meters or 16 pinned points. The wire tool itself has an unlimited amount of wire at the moment, so go nuts! Switch it up Next up, you probably want some ability to toggle this electricity on and off. For that, we’ve got a couple options: switch, pressure pad, laser detector, and timer - each one is pretty self explanatory as far as what it does. Mount them and hook up a wire to the input and output. Drop some logic Now that you’ve got a power source, switch, and some wire, you may want to step it up a notch with some logic. For this we’ve got an array of items such as a AND / OR / XOR Switches, Blocker, Counter, and Memory Cell. These items open up a ton of opportunities for lighting set ups, traps, tracking, and more. You might want to brush up on your electrical engineering skills though, the complexity can go up drastically as you add more things into the mix. …and more! There’s several other items which utilize electricity including a door controller (for opening and closing doors) and various wiring tools like a splitter, branch, and combiner. You can also run electricity to ceiling lights to operate them. Best of all, this is only the beginning, we expect more electrical items to be added in the future. Oh, and here’s a quick look video of electricity in Rust from Puddy. M39 added A new addition to the Rust arsenal has arrived! The M39 is a semi automatic military grade weapon. With a 20 round clip of 5.56 ammo and 3 attachment slots, this new rifle has greater range, deals more damage, and fires faster than its less militant cousin, the Semi Automatic Rifle. Like all other military grade weapons, this gun cannot be crafted or researched. At the moment, the only place to find one is in Bradley crates - this may change in the future. Underwear censorship Streamers rejoice as Facepunch upped its game when it comes to hiding Newman's private parts. No longer must you rely on the temperamental pixelation of naughty bits - form fitting undergarments have been added as an option. To select, simply toggle the nudity setting on the bottom of the main options menu. Clatter Helmet A funky new helmet has made its way into the mix this month. To commemorate the launch of their newest game, Clatter, Facepunch has added this special item. Only available to those who purchase the game, the Clatter Helmet provides the same protection as a Bucket Helmet (and looks freaking cool to boot). Don’t expect to be prancing around after the fresh wipe in one of these quite yet as Clatter is not yet available for purchase on the Steam store. Stay tuned later in December once it releases for access to this exclusive new headgear. Ladders on cargo ships Boarding the cargo ships which circle the waters of Rust has gotten a bit easier this update as ladders can now be placed anywhere on the cargo ship. AI Tweaks The AI in Rust has been buffed a bit with improvements to the NPC’s in Military Tunnels. Junkpile NPC’s will also now prefer to hug to cover rather than chase players over open terrain. Finally, when moving to maintain cover, it’s now ensured they are allowed to fire at will. Happy Birthday Rust! Rust is turning 5 in a couple days! To celebrate this occasion, a Birthday Cake item has been added. It functions similar to a Rock but deals a bit more damage. Word is you’ll spawn with this item on the actual birthday, December 11th. Other stuff Oil rig monument didn’t quite make it in this month (expect to see it in the January update). Fixed ore spawn issues on custom maps with certain biome distributions Minor Hapis fixes / tweaks Storage boxes drop their items at the last position they took damage at

    [8.24] Patch Notes - Pre-Season 9 Ranked Update

    By Venocide,
    Patch Notes - 8.24     Champions Neeko
    Neeko, the Curious Chameleon, will appear sometime in patch 8.24!
    Champion Reveal - Champion Trailer - Champion Spotlight
    Neeko Winter Wonder Neeko   Winter Wonder Neeko Chromas Aatrox Q no longer deals bonus damage to monsters. Q - The Darkin Blade REMOVEDMONSTER HATENo longer deals an additional 0.1 attack damage against monsters Akali W duration decreased. W - Twilight Shroud DURATION5/5.5/6/6.5/7 seconds ⇒ 4/4.5/5/5.5/6 seconds MAX DURATION EXTENSION3 seconds ⇒ 2 seconds Camille Attack speed decreased. Base Stats BASE ATTACK SPEED0.644 ⇒ 0.625 Galio Q cost decreased, windblast damage increased, tornado flat damage removed but max health damage increased. E is faster but deals less damage to non-champions. R no longer grants damage reduction or longer knock-up vs enemies in the center. Q - Winds of War COST70/85/100/115/130 mana ⇒ 70/75/80/85/90 mana WINDBLAST DAMAGE50/80/110/140/170 (+0.8 ability power) ⇒70/110/150/190/230 (+0.9 ability power) REMOVEDFLAT TORNADO DAMAGETornado no longer deals 30/40/50/60/70 (+0.6 ability power) flat damage MAX HEALTH TORNADO DAMAGE0 (+3% per 100 ability power) target's max health ⇒ 6 (+4% per 100 ability power) target's max health E - Justice Punch WINDUP BEFORE FORWARD DASH0.45 seconds ⇒ 0.4 seconds DASH SPEED1900 ⇒ 2300 NEWAIMED TOO HIGHNow deals 50% reduced damage to non-champions R - Hero's Entrance REMOVEDDAMAGE REDUCTIONThe targeted ally no longer gains 20/25/30% (+8% per 100 Galio's bonus magic resist) damage reduction REMOVEDGROUND ZEROEnemies in the center are no longer knocked up longer (now 0.75 second knockup for all enemies hit) Heimerdinger Slight buff bugfixes and tooltip fixes. Q - H-28G Evolution Turret COOLDOWN REDUCTIONTurret beam attack cooldown now actually scales with cooldown reduction TOOLTIPTurret stats have been moved into the expanded tooltip (hold SHIFT). Expanded tooltip now indicates that turret health scales off Heimerdinger's ability power. W - Hextech Micro-Rockets TOOLTIPNow states the actual damage rockets deal to minions instead of "60%" (which was lower than actual damage dealt due to additional AP scaling) UPGRADE!!!'d W - Hextech Rocket Swarm MAX DAMAGE499/687/862 (+1.83 ability power) ⇒ 503/697.5/892 (+1.83 ability power) MISSILE 1 DAMAGE135/180/225 (+0.45 ability power) (unchanged) MISSILE 2,3,4,5 DAMAGE28/39/49 (+0.12 ability power) ⇒ 32/45/58 (+0.12 ability power) MISSILE 6-20 DAMAGE16.8/23.4/29.4 (+0.06 ability power) ⇒ 16/22.5/29 (+0.06 ability power) Illaoi E cooldown decreased early. R cooldown decreased late. E - Test of Spirit COOLDOWN20/18/16/14/12 seconds ⇒ 16/15/14/13/12 seconds R - Leap of Faith COOLDOWN120/105/90 seconds ⇒ 120/95/70 seconds Irelia W cooldown increased early, damage reduction reduced, no longer grants passive stack on cast. W - Defiant Dance COOLDOWN16/15/14/13/12 seconds ⇒ 20/18/16/14/12 seconds DAMAGE REDUCTION50% ⇒ 40% REMOVEDON-CAST FERVORCasting Defiant Dance no longer grants a stack of Ionian Fervor (stacks still granted based on enemies hit) Jax R on-hit base damage reduced late. R - Grandmaster's Might 3RD ATTACK ON-HIT DAMAGE100/160/220 ⇒ 100/140/180 LeBlanc W cooldown increased early. W - Distortion COOLDOWN14/13/12/11/10 ⇒ 18/16/14/12/10 Viktor Q base damage decreased, cooldown increased. E ratio increased, cooldown decreased. Q - Siphon Power COOLDOWN8/7/6/5/4 seconds ⇒ 9/8/7/6/5 seconds MISSILE BASE DAMAGE60/80/100/120/140 ⇒ 50/65/80/95/110 E - Death Ray COOLDOWN13/12/11/10/9 seconds ⇒ 12/11/10/9/8 seconds RATIO0.5 ability power ⇒ 0.6 ability power (Aftershock ratio unchanged) Skillshot Targeting with Flash Updated several skillshot targeting interactions when Flash is used mid-cast. Skillshot fires toward target position (direction changes) Ezreal's Q - Mystic Shot (same as pre-update behavior) Ezreal's W - Essence Flux Kai'Sa's W - Void Seeker Skillshot fires in target direction (position changes) Irelia's R - Vanguard's Edge Aatrox's W - Infernal Chains Clone Debuff Visuals WHICH ONE DID I IGNITEIf a champion is affected with a debuff when they create a clone, the clone will now also have that debuff VFX and SFX Updates Anivia LOTS OF SFXAnivia's SFX have been cleaned up for her joke, taunt, dance, laugh, death, and idle actions (voiceover unchanged) BASIC ATTACKNew missile and hit VFX PASSIVE - REBIRTHGlow VFX increase the closer she is to revival and the hatching moment is more impactful Q - FLASH FROSTVFX more clearly indicate the hitbox and center zone W - CRYSTALLIZEUpdated wall model and frosty ground VFX. SFX updated for clarity and icy thematics. E - FROSTBITEMissile is more distinct from Anivia's basic attack. "Crit" hit is brighter and better defined. R - GLACIAL STORMFreljord range indicator added. Blizzard VFX improved. New SFX added for when the storm is fully formed and when Glacial Storm deactivates. BLACKFROST ANIVIAQ and R visuals updated to retain impact of a legendary skin FESTIVAL QUEEN ANIVIAGold range indicator adjusted to better match hitbox Dr. Mundo BASIC ATTACKNew trail and hit VFX. New hit SFX. Q - INFECTED CLEAVERNew trail VFX added. Hit VFX improved. Clearer throw and hit SFX. W - BURNING AGONYVFX now shows actual area of effect. Enemies are visually set on fire when damaged. Activation SFX is clearer. E - MASOCHISMNew buff VFX on wrists. Zaun SFX elements added. R - SADISMInitial burst VFX are bigger. Effect VFX are easier to see and read more as a heal. Zaun SFX elements added. CORPORATE MUNDOW and R now have "buy/sell" arrow and paper VFX. Basic attacks and Q now have paper/briefcase SFX. W and R have digital SFX. New idle sounds added. Gragas BASIC ATTACKNew hit VFX Q - BARREL ROLLRange indicator and grog VFX more clearly indicate area of effect W - DRUNKEN RAGEGragas now glows to indicate the damage reduction effect. Bubble VFX reduced. E - BODY SLAMAdded new dash VFX to indicate area of effect. Hit VFX are more impactful. R - CASK TOSSGrog and barrel trail VFX improved to indicate area of effect and feel more impactful. VFX and SFX changed to be more distinct from Q. OKTOBERFESTE pretzel dash VFX (finally!) restored Renekton BASIC ATTACKNew hit VFX PASSIVE - REIGN OF ANGERGlowing hand VFX are more clear when empowered. Eyes now glow red as well. Q - CULL THE MEEKVFX more clearly indicate area of effect (scaling with R). Pool Party and SKT T1 unempowered casts are recolored. W - RUTHLESS PREDATORMostly unchanged E - SLICE AND DICEVFX cleaned up; ground sand added. Empowered cast VFX are much clearer. R - DOMINUSNew sandstorm and range indicator VFX. Dragonflies changed to scarabs. Outback and Prehistoric use base VFX. Galactic and Bloodfury use recolored base VFX. Rune Wars, Scorched Earth, Pool Party, SKT T1, and Renektoy have unique ult effects. Teemo BASIC ATTACKNew missile and hit VFX Q - BLINDING DARTMissile is more distinct from Teemo's basic attack; hit VFX improved W - MOVE QUICKRun trail VFX added with skin-specific effects E - TOXIC SHOTMissile is more distinct from basic attack and Q R - NOXIOUS TRAPExplosion now shows actual area of effect. Skin-specific explosion effects added for Astronaut, Cottontail, Super, and Panda skins. Items Death's Dance Healing now works on all damage. HEALING15% of physical damage dealt (5% per target for area-effect abilities) ⇒ 15% of all damage dealt (5% per target for area-effect abilities) Eye of the Herald Can no longer be activated during combat with non-minions. I BLINKEDEye of the Herald now goes on a 3-second cooldown during combat with non-minions REMOVED Poacher's Dirk REMOVEDRemoved Runes Dark Harvest Base damage decreased. Can't proc off other procs. BASE DAMAGE40-80 (lv 1-18) ⇒ 20-60 (lv 1-18) PROC MODELCan no longer proc off other procs (ex. Scorch, Liandry's Torment) aside from Luden's Echo, whose effect is built to behave like a separate ability Mid-Patch 8.23 Balance Updates These changes shipped partway through last patch and are already live! BASE DAMAGE50-80 (lv 1-18) ⇒ 40-80 (lv 1-18) (overwritten by the new change above) DAMAGE PER SOUL8 ⇒ 5 ARAM DAMAGE PER SOUL4 ⇒ 2 Jungle Murkwolf & Raptor Spawn Time Murkwolves and raptors initially spawn later. FIRST MURKWOLF SPAWN1:29 ⇒ 1:30 FIRST RAPTOR SPAWN1:28 ⇒ 1:30 Nexus Blitz Non-Summoner's Rift Modes Hotkeys NEW Extra Champion Interactions New hotkeys added for champs with additional buttons. CHAMPION-SPECIFIC INTERACTIONSNew hotkeys have been added for champions with extra buttons, like Kindred's hunt bar and Neeko's shapeshift bar. These hotkeys won't do anything for champions without extra actions. DEFAULT KEYBINDINGSHIFT-F1 through SHIFT-F5 OPTIONS MENUThese new bindings can be changed via Options -> Hotkeys -> Additional Hotkeys -> Abilities and Summoner Spells Ranked Placements See your rank after just one game. JUST ONESee a provisional rank after just one Ranked game. It’s only visible to you until your placements are complete. ALL THE WAY UPIn your remaining placement games, you earn bonus LP in wins and can’t lose LP UNLOCKEDAfter your placement games, your rank will be available for all to see NO RESETThere’s no reset during preseason, so you’ll need to be unranked in a queue to try new placements before season start Tiers & Divisions Iron slots in below Bronze, and Grandmaster snuggles in between Master and Challenger. Division V is removed from all tiers. BOTTOM’S UPIron tier added below Bronze GRANDILOQUENTGrandmaster tier added between Master and Challenger RIP MEMESDivision V removed from all tiers CONGRATSAll players in Division V moved up to Division IV HELD HORSESAs part of preseason testing for Grandmaster promotions, all players in Master and above will be set to Master tier, 0LP; details here Ranked Armor Ranked armor, a new reward, now reflects your current rank across your profile, hovercard, game lobby, and loading screen. OOH SHINYA new way to show off your current rank now appears on your profile, Ranked dashboard, hovercard, and in-game lobbies ON MY LEVELSwitch between Ranked and level armor by clicking on your summoner icon Ranked UI A clarity pass across the end-of-game screen and the Ranked dashboard includes a variety of changes. WHAT DID I WINThe end-of-game screen is rejiggered to make your LP gains more clear PROMO WHENThe Ranked dashboard for Master, Grandmaster, and Challenger now more clearly shows promotion and demotion cutoffs LOADING SCREENLoading screen borders now reflect your current rank in the selected queue; you can click player cards to see their past rank banner Bugfixes Fixed a bug causing Alistar's W - Headbutt to stun his target without displacing them if he cast recall in the middle of his W+Q combo to cancel the combo Master Yi's basic attack no longer cancels if Passive - Double Strike's stack counter expires mid-attack Fixed a bug that allowed Varus' allies to detonate W - Blighted Quiver Fixed a bug causing the audio on Jayce's basic attacks to sometimes be missing Dark Star Thresh's Q - Death Sentence no longer has classic particles when breaking the chain Guardian of the Sands Rammus recall SFX are no longer heard globally if Rammus is in vision Nightbringer and PROJECT: Yasuo's Q - Steel Tempest audio cues have been restored PROJECT: Vi's recall particles are now timed properly with the animation K/DA Akali's transition into her slowed animation has been restored K/DA Akali's R - Perfect Execution SFX volume no longer stacks when hitting multiple targets Minimized clipping during Praetorian Graves' run animation Urfwick's empowered recall no longer ignores forced facing/orientation Pool Party Rek'Sai's recall ground water VFX no longer clip through elevated terrain Infernal Amumu Ruby Chroma's head flame VFX are now much more visible on all graphics settings Sad Robot Amumu's W - Despair particles no longer separate and clip through elevated terrain Restored Pug'Maw E - Void Ooze's self and ally view bubble VFX and enemy view bubbles are now more red Dragon Trainer Tristana's champion-specific taunt and joke VO lines are now properly synchronized with her animations Blood Moon Evelynn's left lasher no longer shrinks at the end of her death animation Shadowfire and Super Galaxy Kindred's models no longer use classic skin textures upon death Mecha Kha'Zix's W - Void Spike's on-hit VFX are no longer significantly louder than base Beemo now properly plays his channel animation (ex. when activating Eye of the Herald) Dragon Master Swain's skin-specific VO has been restored Pulsefire Ezreal's recall VO has been restored Tahm Kench's W - Devour SFX have fully been restored Upcoming Skins & Chromas The following skins will be released this patch. Grab the League Displays app for full-res splashes! Ice King Twitch Frozen Prince Mundo Winter Wonder Soraka Snow Man Yi Hextech Renekton K/DA Akali Prestige Edition The following chromas will be released this patch: Ice King Twitch Frozen Prince Mundo Winter Wonder Soraka Snow Man Yi Snow Day Graves Snow Day Malzahar Snowstorm Sivir Snow Day Bard Frostblade Irelia   Points of Interest from the 8.24 PBE Cycle Here's a brief look at many of the new things included in patch 8.24. This coverage includes preview screen shots and video taken during the 8.24 PBE cycle and may vary slightly from what is pushed to live.
      New Champion Following her champion reveal, our newest champion NEEKO, THE CURIOUS CHAMELEON will be available during Path 8.24!
      Neeko, the Curious Chameleon   Blending in with other skins this cycle, Neeko's release skin is Winter Wonder Neeko!
        Winter Wonder Neeko 1350 RP
    An ancient and mysterious winter sprite, Neeko regards the world around her with an almost childlike curiosity. Having recently returned from beyond the Poro King's vast domain, she has become enamored with the civilization that has risen in her absence.    Champion Skins A total of six new skins are launching in 8.24 including four chilly skins for Dr. Mundo, Soraka, Twitch, and Master Yi, the hextech exclusive Hextech Renekton, and K/DA Akali Prestige edition!
      Frozen Prince Mundo 1350 RP
    Once a handsome prince from an outlying region of the Winterlands, Mundo was touched by the curse of Ice King Twitch—corrupting him into a brutish thrall. He's still convinced he's the same statuesque royal as before, and as such… goes where he pleases. 

      Winter Wonder Soraka 1350 RP
    A kindly duchess within the court of the Poro King, Soraka's lands are filled with beautiful animals made of pristine, enchanted ice. These menageries stretch for miles, tended by her retainers. 
      Ice King Twitch 1350 RP Twitch is a bitter, hateful creature who has jealously watched the Winterlands from his frozen burrow since time immemorial. Finally driven to the surface by twisted delusions of grandeur, he now seeks to usurp the Poro King, corrupting his subjects with an ancient, icy curse. 
      Snow Man Yi 1350 RP A humble snowman brought to life by the magic of the Poro King, Yi strives to become the most gallant knight in all the land… and with the imminent invasion of Ice King Twitch, he might just get his chance.    K/DA Akali Prestige Edition [Available during future Snowdown event for Snow Tokens - Src] K/DA Akali is on fire right now, spitting rap solos at the Pop Music Awards—and her prestigious costume is exactly what you'd expect from the new golden child of pop."

      Hextech Renekton [Available in crafting for 10 gemstones and via loot.]
    As is so often the way, artificers of the Hextech Renaissance pushed too far and too fast into their new science, without fully considering the possible consequences. Renekton—a half-mad monster of flesh and metal—is the result of that shortsightedness.  Chroma Tons of new chroma will be available sometime this cycle!
      Frozen Prince Mundo        Winter Wonder Neeko             Winter Wonder Soraka          Ice King Twitch        Snow Man Yi     
    Golden Chroma (matching with Golden icons!) for legacy Snowdown skins:
      Frostblade Irelia   Snow Day Malzahar   Snow Day Graves   Snow Day Bard   Snowstorm Sivir Summoner Icons A blizzard of new summoner icons, including icons of the new skins and several older seasonal skins as snowmen, will be available sometime this patch!
      Snow Man Yi Icon, Ice King Twitch Icon, Winter Wonder Neeko Icon      Winter Wonder Soraka Icon, Frozen Prince Mundo Icon, Hungwy Icon      Crystal Deer Icon, Snowflake Icon, Unconquered Frontier Icon      Frostblade Irelia Golden Icon, Snow Day Malzahar Golden Icon, Snowstorm Sivir Golden Icon    Snow Day Bard Golden Icon, Snow Day Graves Golden Icon     Poro on Fire Icon, Finisher Icon, Recall Icon Crafted after playing Nexus Blitz during the 2018 Snowdown event.      Ward Skins Two chilly new ward skins will be available sometime during the patch!
      Unassuming Snowman Ward, Golden Snowman Ward   Emotes Four new Emotes featuring our upcoming champion Neeko will be available sometime during the patch!
      I Will Destroy You, Haha You Fell!   Poro Ride, OMG I Love IT   Neeko Login Theme A new login theme for Neeko will be featured on the client!
    [Still Image / Music]   Miscellaneous  SFX/VFX updates coming this patch! Teemo VFX Spotlight:

    Dr. Mundo VFX Spotlight:

    Gragas VFX Update spotlight:

    Renekton VFX update spotlight:

    Anivia VFX update spotlight:
    Nexus Blitz is headed back to live servers in Patch 8.24! Nexus Blitz 2.0 Changelist Play the Nexus Blitz alpha Nexus Blitz - Week 1 Feedback and Patch Notes Nexus Blitz alpha: Week 2 feedback and patch notes Lissandra Passive VFX update spotlight for her 8.23 changes! The Rift is once again covered in snow just in time for Snowdown! All-Star 2018 event rift banners added: Snowdown event assets added: Mission assets:                      Loot assets:                      

    Ventrix Prime | Our First Game Server

    By Venocide,
    Ventrix [Prime]|5x|TP|Insta|Smelt+Sorter|Kits|Trade   The time has finally arrived that we release our first game server! Rust is a game most of our community plays and can grow from. With this being said, I would like to thank @Relentless, @LeftBreathless and @Aphe for their help with setting this server up. On release we won't have donor kits finalized, but all the rest of the plugins will be live and working! Feel free to stop by our server tomorrow, 11/29/2018 at 3pm CST/4pm EST. You can find it in the server list under the 'Modded' section. Just search "Ventrix [Prime]". It is a 5x server with a great compilation of QOL mods.

    Operation Wind Bastion - Coming Soon!

    By Aphe,
    Operation Wind Bastion What to Expect: New Operator, Kaid! 1 Speed, 3 Armor Defensive Operator "Lead by example and the mountain will move." - Kaid Weaponry: AUG A3 TCSG12 .44 Mag Semi-Auto Gadgets: Barbed Wire Impact Grenades Unique Gadget: "Rtila" Electroclaw, Kaid’s "Rtila" Electroclaw can electrify reinforced walls and hatches, barbed wire, and deployable shields, making it tougher for the enemy to breach the Kasbah and any facility he’s tasked with protecting. He enters the field with three of these throwable gadgets. Once they’ve attached themselves to a surface, they each electrify metallic objects within a 0.75 meter radius.         New Operator, Nomad! 2 Speed, 2 Armor Attack Operator. "Deep down in my veins, I knew I had to travel. Now that I have, I'm certain I haven't traveled enough." - Nomad Weaponry: AK-74M ARX200 .44 Mag Semi-Auto Gadgets: Breach Charge Stun Grenade Unique Gadget: Airjab Launcher, Nomad's custom rifle attachment allows her to launch Airjab repulsion grenades. The can explode midair when in close proximity to and enemy or they can stick to a surface and detonate later, again when and enemy is within range. Nomad enters the field with four Airjab grenades. These pushback devices are non-lethal but the disorient those affected.       New Map, Fortress       New Shop Navigation & Fullscreen View Operator Balancing MUTE SMG-11 has been added as a secondary Slight increase to SMG-11 Damage We want to make Mute slightly more attractive as a choice, and make him a bit stronger overall. Giving him additional loadout versatility should meet both of those needs.   CLASH Electric Damage increased from 3 to 5 damage per tick With the last few patches, we wanted to make Clash less frustrating to play against. She is now very weak and underpicked, and we anticipate that Nomad will be a hard counter against her. Essentially, we are trying to make her stronger without making her too frustrating to play against.   SMOKE Slight increase to SMG-11 Damage Smoke has incredible utility if used properly, but still a bit weak. Mute will also benefit from this change.   LESION Slight decrease to T-5 SMG Lesion is currently in a pretty good place, but is just a bit too strong. We are reducing his damage to bring him more in-line with where we would like to see him.   ZOFIA Reduced the total number of concussion grenades from 3 to 2 Zofia currently has too many projectiles at her disposal, and is able to offer too much utility when compared to her teammates.   Operation Wind Bastion Gameplay       Expect Operation Wind Bastion, December 2018! See all changes here: https://rainbow6.ubisoft.com/siege/en-us/game-info/seasons/windbastion/index.aspx

    [8.23] Patch Notes - Season 9 Pre-Season

    By Venocide,
    This patch is the beginning of the Season 9 pre-season updates. We are seeing a lot of ranked system updates, along with champion balancing.   Champions Aatrox R duration decreased; now always grants max heal if Blood Well is over 80% filled. R - World Ender DURATION12 seconds ⇒ 10 seconds (now matches Blood Well's charge-up duration) HEAL ON REVIVE0.5% max health per 1% Blood Well ⇒ 0.5% max health per 1% Blood Well up to 80% Blood Well; 50% max health for 80% Blood Well or higher (resource bar now turns red at the 80% mark) Ezreal W base damage increased; AP ratio now scales with rank. R damage decreased against minions and non-epic monsters but no longer falls off per target hit. W - Essence Flux BASE DAMAGE75/125/175/225/275 ⇒ 80/135/190/245/300 RATIO0.7 ability power at all ranks ⇒ 0.7/0.75/0.8/0.85/0.9 ability power R - Trueshot Barrage REMOVEDFALLOFFDamage is no longer reduced by 10% for each enemy hit (minimum 30%) NEWAIMED TOO HIGHMinions and non-epic monsters now take 50% reduced damage Lissandra New passive. Mana regen growth increased. Q, W costs decreased. W damage decreased. Short E dashes are faster. R ratio decreased. Base stats NEWLEVEL 1 BONUS ATTACK SPEEDLissandra now has 5% bonus attack speed at level 1 MANA REGEN GROWTH0.4 ⇒ 0.8 Basic attacks ANIMATIONSAdjusted to better match missile timing MISSILE SPEED2000 ⇒ 2200 NEWPassive - Iceborn Subjugation ICEBORN SUBJUGATIONWhen an enemy dies near Lissandra they become a Frozen Thrall. Frozen Thralls seek out living enemies, slowing their movement speed when nearby. After a few seconds, Frozen Thralls shatter from the intense cold, dealing magic damage in an area. THRALL DURATIONFrozen Thralls chase enemies for 4 seconds before exploding BASE DAMAGE120-520 (lv 1-18) RATIO0.3 ability power SLOW25% REMOVEDICEBORNLissandra's old passive, Iceborn, has been removed Q - Ice Shard COST75 mana at all ranks ⇒ 60/63/66/69/72 mana W - Ring of Frost COST50 mana ⇒ 40 mana BASE DAMAGE70/110/150/190/230 ⇒ 70/100/130/160/190 RATIO0.4 ability power ⇒ 0.3 ability power E - Glacial Path CLAW SPEED850 ⇒ 1200 decelerating to 640 (time to reach max distance still 1.25 seconds) R - Frozen Tomb RATIO0.7 ability power ⇒ 0.6 ability power Taliyah Q cooldown, cost, Worked Ground duration decreased. Q multi-hit damage penalty now applies to everything, not just champions. Q - Threaded Volley COOLDOWN11/9/7/5/3 seconds ⇒ 7/6/5/4/3 seconds COST60/70/80/90/100 mana ⇒ 50/60/70/80/90 mana MULTI-HIT DAMAGEEnemy champions ⇒ Everything takes 50% reduced damage from stone shards beyond the first WORKED GROUND DURATION120 seconds ⇒ 45 seconds REMOVEDCOOLGROUND REDUCTIONWorked Ground duration is no longer affected by cooldown reduction Yorick Bugfix LET ME SPEAK TO YOUR MANAGERMistwalkers and The Maiden now draw minion and turret aggro onto Yorick if they damage an enemy champion Items Doran's Shield Passive regen now based on missing health. UNIQUE PASSIVEAfter taking damage from an enemy champ, regenerate 20 health over 10 seconds ⇒ regenerate up to 30 health over 10 seconds based on missing health (cap at 25% missing health) UPDATED Guinsoo's Rageblade On-hit flat damage increased; ratios removed. Now grants armor and magic penetration. Stacks no longer grant AD/AP. Cost decreased. COST3300 gold ⇒ 3100 gold ON-HIT DAMAGE5 (+0.1 bonus attack damage) physical damage + 5 (+0.1 ability power) magic damage ⇒ 15 magic damage NEWPENETRATIONNow grants 6.5-15% (lv 1-18) total armor and magic penetration REMOVEDPERCENT AD/AP PER STACKNo longer grants +2.5% bonus attack damage and ability power per stack (stacks still grant attack speed) Jungle Items Monster Hunter gold penalty removed. REMOVEDMONSTER HUNTEROwning Hunter's Machete, Hunter's Talisman, or an un-upgraded Stalker's Blade or Skirmisher's Sabre no longer reduces gold granted by lane minions if you have the highest minion kill score on your team Relic Shield Upgrades Minion execute threshold increased for Relic Shield's upgrades. Targon's Brace MINION EXECUTE10-180 (lv 1-18) ⇒ 15-270 (lv 1-18) Remnant of the Aspect / Eye of the Aspect MINION EXECUTE20-360 (lv 1-18) ⇒ 30-540 (lv 1-18) Wards & Trinkets Control Ward inventory cap reduced. Trinkets scale with average level of all champs in the game instead of owner's level. Warding Totem ward duration decreased late. Control Ward INVENTORY CAP3 ⇒ 2 Trinket Scaling SCALINGLevel of their owner ⇒ Average level of all champs Warding Totem WARD DURATION90-180 seconds (owner lv 1-18) ⇒ 90-120 seconds (game avg lv 1-18) Turrets NEW Turret Plating Outer turrets have extra resistances early but grant gold for each 1000 health they lose. PLATINGOuter turrets begin the game with five temporary plates. A plate is broken for each 1000 damage dealt to the turret. (Plates don't have health of their own.) PLATE STRENGTHTurret plating grants 40 armor and magic resist at game start PLATE BREAKINGDealing 1000 damage to an outer turret also causes a plate to break, granting 160 gold (divided among nearby champions) and increasing the turret's armor and magic resist by 30 until turret plating falls off BULWARKFor 20 seconds after a plate is destroyed, the turret also gains Bulwark, granting an additional 25 armor and magic resist for each nearby enemy champion past the first. Multiple instances of Bulwark stack if multiple plates are destroyed within a 20 second window. FALLOFFTurret plating falls off at 14:00, causing outer turrets to lose ALL armor and magic resist and making unclaimed plating gold permanently inaccessible Turret Adjustments Outer turret health increased; resistances removed. All turret AD scaling increased. First turret bonus reduced. First Turret Bonus FIRST BRICK300 gold ⇒ 150 gold (reduced to accommodate turret plating gold) Outer Turrets HEALTH3800 ⇒ 5000 AD SCALING4 per minute ⇒ 9 per minute AD CAP180 at 7:30 ⇒ 278 at 15:00 ARMOR & MAGIC RESIST55 ⇒ 0 (replaced by turret plating) ARMOR & MAGIC RESIST SCALING+1 per minute ⇒ 0 (replaced by turret plating) GLOBAL GOLD50 (unchanged) Inner Turrets AD SCALING4 per minute ⇒ 9 per minute AD CAP250 at 28:00 ⇒ 305 at 18:00 GLOBAL GOLD100 ⇒ 50 Inhibitor Turrets AD SCALING4 per minute ⇒ 9 per minute AD CAP250 at 28:00 ⇒ 305 at 18:00 GLOBAL GOLD150 ⇒ 50 Nexus Turrets AD SCALING4 per minute ⇒ 9 per minute AD CAP230 at 28:00 ⇒ 285 at 18:00 GLOBAL GOLD75 ⇒ 50 Minions & Monsters Minions Minion health, AD, and movement speed scaling increased. Cannon minions spawn faster earlier in the game. Global Minion Changes UNIVERSAL STANDARD TIMEAll minion stats now reach their max values at 37:00 unless otherwise stated DAMAGE TO TURRETS60% ⇒ 50% DAMAGE TO CHAMPIONS60% ⇒ 50% MOVEMENT SPEED BONUS+25 at 20 minutes ⇒ +25/50/75/100 at 10/15/20/25 minutes Melee Minions MAX HEALTH1200 ⇒ 1300 MAX ARMOR0 (no scaling) ⇒ 16 MAX AD12 (no scaling) ⇒ 80 BARON BUFF DAMAGE REDUCTION75% from champions, 30% from turrets ⇒ 70% from champions, 0% from turrets Caster Minions MAX HEALTH425 at 27:00 ⇒ 485 at 37:00 (scaling simply continues for longer) MAX ADScales infinitely (60.5 at 37:00) ⇒ 120.5 (no longer scales infinitely) BARON BUFF DAMAGE REDUCTION50% from champions, 30% from turrets ⇒ 70% from champions, 0% from turrets Cannon Minions MAX HEALTHScales infinitely (2300 at 37:00) ⇒ Still scales infinitely, but harder (2900 at 37:00) MAX ADUnchanged (scales infinitely, 77 at 37:00) SPAWN EVERY 2 WAVES20 minutes ⇒ 15 minutes SPAWN EVERY WAVE35 minutes ⇒ 25 minutes TURRET DAMAGE TAKEN14% max health per shot ⇒ 14/11/8/8% max healh per outer/inner/inhibitor/nexus turret shot Super Minions MAX HEALTHUnchanged (scales infinitely; 4000 at 37:00) BASE AD306 ⇒ 225 MAX ADScales infinitely (431 at 37:00) ⇒ Still scales infinitely (350 at 37:00) BASE ATTACK SPEED0.694 ⇒ 0.850 MINION AURANo longer increases minion damage by 70% (still increases resistances) NEWBIG HEADSSuper minions now show up on the minimap through fog of war Epic Monster Respawn Time Epic monsters respawn faster. ELEMENTAL DRAKE RESPAWN TIME6 minutes ⇒ 5 minutes ELDER DRAGON RESPAWN TIME8 minutes ⇒ 6 minutes BARON NASHOR RESPAWN TIME7 minutes ⇒ 6 minutes Elemental Drakes First spawn is later; respawn is faster. Gold and experience increased. Buff strength increased early. General FIRST DRAKE SPAWN2:30 ⇒ 5:00 RESPAWN TIME6 minutes ⇒ 5 minutes (same note as above) KILL GOLD25 ⇒ 100 XP75-300 (lv 1-18) ⇒ 150-330 (lv 1-18) Buffs INFERNAL DRAKE+8/16/24% AD and AP ⇒ +10/17/24% AD and AP MOUNTAIN DRAKE+10/20/30% damage to structures and epic monsters ⇒+16/23/30% damage to structures and epic monsters OCEAN DRAKE4/8/12% missing health & mana regen out of combat ⇒ 6/9/12% missing health & mana regen out of combat CLOUD DRAKE+2/4/6% movement speed, tripled out of combat ⇒ +3/4.5/6% movement speed, tripled out of combat Jungle Camp Experience Camp monster experience unchanged early, reduced late. GROMP XP115-190 ⇒ 115-172.5 GREATER MURK WOLF XP65-107 ⇒ 65-97.5 MURK WOLF XP25-41.5 ⇒ 25-37.5 CRIMSON RAPTOR XP20-33 ⇒ 20-30 RAPTOR XP20-33 ⇒ 20-30 ANCIENT KRUG XP100-165 ⇒ 100-150 (reminder: first clear still grants 30% reduced XP) KRUG XP35-58 ⇒ 35-52.5 LESSER KRUG XP7-12 ⇒ 7-10.5 Runes Rune Stats Rune path bonuses removed. Select one stat from each of three rows before each game. REMOVEDPATH BONUSESYou no longer load into game with bonus stats based on which rune paths you chose NEWRUNE STATSThree stat rows have been added to the Runes interface. Pick one stat from each row. Rune stats are editable in champ select. ROW 110 adaptive force (6 AD or 10 AP), 9% attack speed, or 1-10% cooldown reduction (lv 1-18) ROW 210 adaptive force (6 AD or 10 AP), 5 armor, or 6 magic resist ROW 315-90 health (lv 1-18), 5 armor, or 6 magic resist Fleet Footwork AP ratio decreased. HEAL AP RATIO0.5 ability power ⇒ 0.3 ability power UPDATED Celerity Now amplifies movement speed bonuses rather than all movement speed; no longer grants adaptive force. BONUS MOVEMENT SPEEDMovement speed increased by 1.5% ⇒Movement speed bonuses increased by 8% REMOVEDDAMAGE CONVERSIONNo longer converts bonus movement speed to adaptive force UPDATED Dark Harvest Now only procs on low-health targets but no longer requires a soul to have recently been collected. Cooldown partially resets on takedowns. No longer stacks off minions and monsters. Damaging a low-health champion deals bonus damage and harvests their soul, permanently increasing the damage of future procs. PROC THRESHOLDDark Harvest procs against enemy champions below 50% health PROCS ONBasic attacks ⇒ Any damage DAMAGE50-80 (lv 1-18) (+0.25 bonus attack damage)(+0.15 ability power) + 8 damage per harvested soul ARAMSouls increase Dark Harvest's damage by 4 on ARAM, rather than 8 COOLDOWN45 seconds, reset to 1.5 seconds on champion takedown REMOVEDMINION & MONSTER SOULSMinions and monsters no longer grant souls Ravenous Hunter Base healing decreased. BASE HEALING2.5% ⇒ 1.5% (bonus per stack still 2.5%) Demolish Charge-up time decreased. Base damage decreased. CHARGE-UP TIME4 seconds ⇒ 3 seconds DAMAGE175 (+30% max health) ⇒ 100 (+30% max health) NEW Shield Bash Gain bonus resistances while shielded. Your next basic attack after gaining a shield deals bonus damage. SHIELDWhile shielded, gain 1-10 (lv 1-18) bonus armor and magic resist BASHWhenever you gain a shield, your next basic attack against an enemy champion within 2 seconds of the shield expiring deals bonus adaptive damage DAMAGE4-21 (lv 1-18) + 8.5% of the shield's strength + 1.5% bonus health POSITIONRow 1 Bone Plating Damage block increased but duration decreased. Moved to row 2. BUFF DURATION3 seconds ⇒ 1.5 seconds BLOCK AMOUNT15-40 (lv 1-18) ⇒ 25-50 (lv 1-18) POSITIONMoved from row 1 to row 2 REMOVED Chrysalis REMOVEDRemoved UPDATED Overgrowth "Stacks" now grant flat health rather than percent health. At 120 minion and monster deaths, gain a percent health bonus. BODY COUNT+0.2% max health per 8 nearby minion or monster deaths⇒ +3 health per 8 nearby minion or monster deaths NEWFULL HOUSEAt 120 minion and monster deaths, also gain an additional +2.5% max health Kleptomancy Now procs off the next two basic attacks after using an ability rather than just the first. Wards no longer drop after 20 minutes. PROC MODELAfter using an ability, your next basic attack ⇒ next two basic attacks will grant 5 gold... or something nicer DROPSWards no longer drop after 20 minutes Bounties Bounties Kill bounties increased at 4+ kills. Minion & monster gold advantages now factor into bounties. Bounties on the losing team reduced. Bounty payout per kill now capped. Kill Bounties 1-3 KILLS0/150/300 gold (unchanged) 4 KILLS375 gold ⇒ 400 gold 5 KILLS450 gold ⇒ 500 gold 6 KILLS500 gold ⇒ 600 gold ADDITIONAL KILLS+50 gold ⇒ +100 gold NEWMinion & Monster Gold Bounties NEWBUY THE FARMIf, since their last death, a champion has earned 250 more goldfrom minions and monsters than the enemy team's average* during that time, their bounty increases by 50 gold, plus another 50 gold for each additional 150 gold their advantage grows by thereafter. MATH*Average is determined by dividing the enemy team's minion and monster gold by four, rather than five, based on the four sources of income on Summoner's Rift (top/mid/bot/jungle). Modes with smaller teams divide by the number of champs per team instead (ex. 3 for Twisted Treeline). Bounty Clarity NEWHIT LISTBounties over 150 gold are now visible in the scoreboard Bounty Payout Modifications NEWREPUTATIONBounties no longer increase mid-combat. If a champion earns multiple kills and then immediately dies, those kills will count toward their next death instead. NEWHEAVY LIFTINGBounty payouts for killing members of the losing team are reduced, down to a minimum of 20% normal values if the losing team is massively behind NEWPAYOUT CAPA single kill can no longer grant more than 1000 total gold to the killer. Any bounty gold past the cap rolls over to that champion's next death. Minimum Kill Gold Minimum gold granted for killing an enemy with 6+ deaths increased. 0-5 DEATHS300/274/220/176/140/112 gold (unchanged) 6 DEATHS90 gold ⇒ 100 gold 7 DEATHS72 gold ⇒ 100 gold 8 DEATHS58 gold ⇒ 100 gold 9+ DEATHS50 gold ⇒ 100 gold Summoner Spells Teleport Channel time reduced but can no longer be canceled. CHANNEL DURATION4.5 seconds ⇒ 4 seconds NEWCOMMITTeleport can't be canceled by its caster once cast In-Game Stats Panel AESTHETICSWe've changed the colors and slightly adjusted several Icons in the character stats panel ("C" menu) for easier readability. This change is in preparation for broader tooltip readability improvements coming this season! Ranked Armor The first elements of Ranked 2019 are arriving. RANKED ARMORA new way to show off your current rank now appears on your profile, hovercard, and in game lobbies ON MY LEVELSwitch between Ranked and level armor by clicking on your summoner icon on the profile page A DARK, MYSTERIOUS PASTToggle between your past rank’s banner or a plain one by clicking your summoner icon on the profile page RIP INSIGNIASThe small profile trim displaying your past season’s rank has been removed Game Lobbies Missions THIS RECORDING WILL SELF-DESTRUCT IN...The missions log will only hang on to missions for a maximum of 45 days Bugfixes Made a number of fixes to missing and hard-to-read VFX across LeBlanc and a few of her skins: Base Q - Sigil of Malice size increased and decal added inside the orb Ravenborn Passive - Mirror Image clone now has proper particle effects Ravenborn Q - Sigil of Malice size increased Ravenborn RE - Ethereal Chains darkened Elderwood Passive - Mirror Image clone now has proper particle effects Elderwood Q - Sigil of Malice now has pink effects Restored volume on Rengar's Passive - Unseen Predator leap roar Thresh's basic attack once again plays audio at max range Dying to the summoned Rift Herald with Blue and/or Red buff now properly transfers the buff to the enemy who summoned Rift Herald Upcoming Skins & Chromas The following skins will be released this patch. Grab the League Displays app for full-res splash! Solar Eclipse Leona Lunar Eclipse Leona Coven Camille Coven Lissandra
      Pajama Guardian Soraka
    Pajama Guardian Miss Fortune
    Pajama Guardian Ezreal
    Pajama Guardian Lulu
    Pajama Guardian Lux The following chromas will be released this patch: Coven Camille Coven Lissandra   Points of Interest from the 8.23 PBE Cycle Here's a brief look at many of the new things included in patch 8.23. This coverage includes preview screen shots and video taken during the 8.23 PBE cycle and may vary slightly from what is pushed to live.
      New Skins Nine new skins will be available sometime this cycle, including Lunar/Solar Eclipse Leona, Coven Camille, Coven Lissandra, and five Pajama Guardians Variant skins!
      Eclipse Leona Solar Eclipse Leona

      Lunar Eclipse Leona     Coven Camille
    1350 RP     Coven Lissandra
    1350 RP   Pajama Guardian Ezreal
    1350 RP (Reduced if you own Star Guardian Ezreal)   Pajama Guardian Lulu
    1350 RP (Reduced if you own Star Guardian Lulu)   Pajama Guardian Lux
    1350 RP (Reduced if you own Star Guardian Lux)   Pajama Guardian Miss Fortune
    1350 RP (Reduced if you own Star Guardian Miss Fortune)     Pajama Guardian Soraka
    1350 RP (Reduced if you own Star Guardian Soraka)     New Chroma New chroma sets will be available for Coven Lissandra (7) and Coven Camille (7)! Coven Camille          Coven Lissandra          New Ward Skin A new ward skin will be available this cycle, the Pajama Guardian Ward!
      Pajama Guardian Ward Skin   New Summoner Icons Nine new summoner icons will be available sometime this patch: Solar Eclipse Leona Icon, Lunar Eclipse Leona Icon   Pajama Guardian Soraka Icon, Pajama Guardian Miss Fortune Icon      Pajama Guardian Ezreal Icon, Pajama Guardian Lulu Icon     Pajama Guardian Lux Icon,      All-Star 2018 Icon, 2018 Worlds Commemoration Icon     New Emote A new emote will be available sometime this patch: All-Star 2018 Emote   K/DA Akali Skin Tweaks As noted by the LoLEU twitter, K/DA Akali has been updated to include her blacklight/glow paint when she is shrouded! All-Star 2018 Login Theme A new login celebrating All-Star 2018 is now on the PBE:
    [Still Image / Music]   Eclipse Leona Login Theme A new login featuring Solar/Lunar Eclipse Leona is now on the PBE!
    [Still Image / Music] Miscellaneous  Skin bios were added for each of the skins this cycle, as well as a few others, including Astronautilus & Astronaut Teemo, Elderwood skins, each of Ezreal's skins, & more!

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    Welcome to Ventrix United, the sequel everyone! This clan is back from the dead after 5 years, and we are going for a more refined setup with this community. Many people have came and gone from our group of gamers, today the goal is to solidify a community platform that will allow gamers from around the world to socialize and enjoy their time online together.





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